Im[press]ion blurs the boundary between the digital and the physical in its romantic venture to make tangible a remote digital interaction. In questioning the sincerity of edited digital interaction, the project allows people to address the otherwise forgotten impact of their relationships with others and their environment while embarking on a journey.
In the current paradigm of reality vs digital, physical interactions, especially with strangers, are rendered less meaningful and comfortable than their digital equivalent. Im[press]ion shapes an interaction where people maintain this comfort zone while having a spontaneous connection of physicality.
Formally, Im[press]ion is a scaled-up version of the small pin-screen toys for children. It works using a dipole of dynamic and responsive pin-boards to form two unique, connected surfaces.
Together, pin boards create dipoles of identical surfaces, that each displays forms recorded and created by pressing the pins of the other. The interaction is not forced and people can activate it without realising the function of the object. Consequently, users are not required to have any technological knowledge; one accidental lean or touch would suffice for the dipole to work. Based on intuition users should feel a connection to each other as opposed to the technology that is facilitating it.