Guest blog: An update from PAN Studio

Posted by Ben Barker on

This week we’ve put up the holding page for Hello Lamp Post and as the counter tells you, we’re less than a month from launch. We thought it would be worth talking about what we’ve been up to and what we’ve been finding out.


One of our key challenges has been communcating the idea, both the mechanic and the sense of fun we hope it will bring to all types of player in Bristol. So as a recap here’s our most recent attempt at explaining the project.

Codes can be found around the city that are normally used to identify public objects for maintenance and monitoring. With Hello Lamp Post we use these codes as identifiers in a city wide network of objects. These codes allow you to either ‘wake up’ a sleeping object or learn what other people have been saying to one that is already awake. Will it be pleased to see you? Irritated at having been left in the rain? Or will it tell you a secret? Each exchange will last for a few messages and you will be encouraged to come back and talk to the object some more another day. The more you play, the more the hidden life of the city will be revealed. Objects might even start to get attached to you if you talk to them a lot.

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