Generated by All in One SEO v5.0.0.1, this is an llms.txt file, used by LLMs to index the site. # Playable City Putting people and play at the heart of the Future City ## Sitemaps - [XML Sitemap](https://www.playablecity.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Latest](https://www.playablecity.com/latest/) - [Article: Playable City: Placing Play at the Heart of Cities Since 2012](https://www.playablecity.com/news/2023/07/05/article-playable-city-placing-play-at-the-heart-of-cities-since-2012/) - An editorial piece co-written by Jo Lansdowne and Emma Boulton for City Monitor on why we play in cities, and how the latest Playable City projects embody Playable City's research questions. (Redirect from City Monitor) (...) Play is transformative - it invites curiosity and stimulates rich interaction, inspires joy, and be subversive. But what happens - [Playable City Bristol (3-9 July 2023)](https://www.playablecity.com/news/2023/06/06/playable-city-bristol-3-9-july-2023/) - Come and play with Playable City Bristol! The six brilliant sandbox commissions will be open to the public between 3 – 9 July. This your invitation to explore and play with each of the early prototypes. Playable City began in Bristol, and we are thrilled to return with a new series of commissions supported by - [Meet the New Playable City Sandbox Commissions](https://www.playablecity.com/news/2023/02/06/meet-the-new-playable-city-sandbox-commissions/) - We are thrilled to announce six new Playable City prototypes, funded via MyWorld. After spending the last few years reflecting and gaining feedback on a number of themes including the democratisation of play, who has the right to play and feels safe playing in Bristol city spaces, and what accessibility and inclusion in play mean, - [Save The Date: Bristol Playable City Week!](https://www.playablecity.com/news/2023/05/15/save-the-date-bristol-playable-city-week/) - Playable City week is almost here! We are inviting Bristol and beyond to come and play, so save the dates and join us this July. Between the 3 – 9 July (2023), the six Playable City Sandbox teams will be taking over Bristol with their new prototypes. The commissioned projects place play at the heart of - [Meet the Sandbox Industry Advisory Panel](https://www.playablecity.com/news/2023/05/12/meet-the-sandbox-industry-advisory-panel/) - Playable City Sandbox is underway! Last month we announced the six select projects, today we’re delighted to reveal the industry advisory panel joining the projects along their prototyping journey. We have invited 9 individuals who bring a wealth of experience from across the creative industries. Their work spans creative technology, performance, audience and community engagement, social impact, - [Article: What does it mean to play in the city?](https://www.playablecity.com/news/2023/01/12/article-what-does-it-mean-to-play-in-the-city/) - A reflection piece by Furaha Asani on how Playable City became a global network of creative producers and how the enforced pause of the pandemic enabled valuable reflection about who may play. (Redirect of Nesta's Creativity, Culture & Capital article) (...) 'In 2021, we co-designed and co-produced hybrid labs with some of our CPI alums based in - [Launching Playable City Sandbox](https://www.playablecity.com/news/2022/07/14/launching-playable-city-sandbox-as-part-of-myworld/) - 12 August 2022 update: Playable City Sandbox applications have now closed. Ten years ago Watershed began Playable City, seeking to put people and play at the heart of the future city. After taking some time to reflect on how the world has changed, we are delighted to be launching our first UK Playable City Commission - [Shadowing - Five years on](https://www.playablecity.com/news/2019/12/20/shadowing-five-years-on/) - Shadowing, a magical piece of playable street art, is installed in two locations near the Theatre du Chatelet in Paris until) 2 Jan, 2020. Paris marks the seventh city for the project over five years, and Jonathan Chomko, one of the project designers, takes a moment to look back at how the project has evolved, - [Creative Producers International - Our Producer's Final Thoughts](https://www.playablecity.com/news/2019/12/20/creative-producers-international-our-producers-final-thoughts/) - After 3 fantastic years Creative Producers International has come to an end. It has been a huge privilege to lead these 15 brilliantly talented practitioners on this phenomenal journey and I wanted to take this opportunity to share some final thoughts as the Producer of Producers. The nature of producing isn’t linear. It is dynamic - [Future Gazing in Stratford-upon-Avon - Louisa Davies](https://www.playablecity.com/news/2019/12/13/future-gazing-in-stratford-upon-avon-louisa-davies/) - Inspired by the Playable City commissions that have already taken place around the globe, we set out to commission an original artwork to be situated in public spaces within Stratford-upon-Avon town centre that would mark the 250th anniversary of Garrick’s Shakespeare Jubilee, and respond to the body of research accumulated through my Development Grant project. - [Manchester Street Poem - Sarah Hiscock, Manchester International Festival](https://www.playablecity.com/news/2019/12/11/manchester-street-poem-sarah-hiscock-manchester-international-festival/) - “While its causes are complicated, ending homelessness is simple. We have the know-how and the resources to do so. We lack only three things: imagination, a shared sense of personal responsibility and political will.” - Red Line Service Two years ago I was part of a team that co-produced Manchester Street Poem (MSP) – a - [The Urban Toy Tamaulipas - Leticia Lozano](https://www.playablecity.com/news/2019/12/11/the-urban-toy-tamaulipas-leticia-lozano/) - Back in 2017 I had the fortune to start a 3 year-long life-changing journey with 14 other creative producers from around the world: Creative Producers International (CPI), a new global talent development programme led by Watershed. One of the central themes that brought us all together was PLAY, playable cities to be more precise. Thus - [The Citizen Cycle - Michelle Browne](https://www.playablecity.com/news/2019/12/11/citizen-cycle-michelle-browne/) - I have lived in Dublin for nearly 20 years and I have always cycled here. It is my main mode of transport. Dublin City has seen great changes in that 20 years. The number of people cycling to work has increased dramatically and the city has been slow to keep pace with this change. The city - [Method and Madness, My Body of/for Work - Alice Holland](https://www.playablecity.com/news/2019/12/08/method-and-madness-my-body-of-for-work-alice-holland/) - My Creative Producers International Journey It is necessary for me to describe my CPI experience as both professional and personal development, from which has grown an enhanced and transformative relationship to what I think, feel and know, and an appreciation of my experience as a tool of change and progression. Two years ago I received - [Change is Micro, not Macro - Malaika Toyo](https://www.playablecity.com/news/2019/12/09/lagos-blog-malaika-toyo/) - “Because I believed in myself so stubbornly, the world has no option but to believe in me too.” - Humans of Bombay In 2016, Nigeria went through a recession following the collapse of the oil price which led to a massive drop in the country’s income affecting the spending power of every single citizen. In - [What Can a Londoner Do? - Karishma Rafferty, Somerset House](https://www.playablecity.com/news/2019/12/10/what-can-a-londoner-do-karishma-rafferty-somerset-house/) - Over the two years, and thanks to the Creative Producers International Development Grant, I’ve increasingly working on how arts and culture can help citizens in London engage more deeply in the global climate crisis. This has resulted in lots of different cultural programming, professional development and also contributed feedback to the plans for transforming the - [Asking the Right Questions, Getting to New Answers - Michelle Browne](https://www.playablecity.com/news/2019/12/10/asking-the-right-questions-getting-to-new-answers-michelle-browne/) - Before joining Creative Producers International I had been working as a visual artist and an independent curator commissioning and presenting work, often in and for public space. For the first 10 years of my art career much of my work looked at how public space was designed and how that design impacts the way that - ['City' Change in an Historical Town - Louisa Davies](https://www.playablecity.com/news/2019/12/08/creating-city-change-in-an-historical-town-louisa-davies/) - I recently re-read my blog from October 2017, reflecting on the experience of the three week residential lab in Bristol. I’ve been on quite a journey since then and got a new job, still in Stratford, at the Shakespeare Birthplace Trust (SBT) leading their creative programming across the five historic sites connected to Shakespeare and - [Creative Producers International in Tokyo](https://www.playablecity.com/news/2019/08/06/creative-producers-international-in-tokyo/) - It has been another very exciting year for Creative Producers International. One of the major highlights came in the autumn of last year, when our fourteen Creative Producers travelled from all corners of the globe to unite in Tokyo for our second lab of the programme. Here’s a look at what we got up to. - [The Power of Play - Ryan Swanson](https://www.playablecity.com/news/2019/12/09/the-power-of-play-ryan-swanson/) - While in architecture school I became extremely interested in activating underutilized spaces through small scale urban interventions. Shortly after implementing some of these activations I began to see the impact play had on not only activating spaces but also bringing people together within these spaces. When implementing these interventions there were several key moments when - [The Playful Welcome - Tokyo Creative Lab](https://www.playablecity.com/news/2016/12/04/the-playful-welcome/) - This week, British Council Japan, Rhizomatiks and Watershed bring together creative minds from Japan and UK to extend the reach and breadth of Playable City Tokyo with a Creative Lab called The Playful Welcome. Our participants will work together for the next seven days in the Wired Lab in Ark Hills. Follow us on Twitter and Instagram for updates. Or, - [Creative Producers International Investment Fund](https://www.playablecity.com/news/2018/12/21/creative-producers-international-investment-fund/) - Some exciting news from Creative Producers International! We are very happy to announce the commission of seven major new artist-led projects from CPI that will be delivered in the summer/autumn of 2019. In the summer of this year we launched a call for applications from our talented cohort of Creative Producers to a competitive Investment - [Playable City Residency 2018](https://www.playablecity.com/news/2018/10/31/playable-city-residency-2018/) - Earlier this year, Watershed the British Council chose two UK creatives from an open call for the Playable City Tokyo Residency 2018. The residency was an opportunity to collaboratively research and develop playful ideas at the intersection of art, technology, society that innovate around public space in Tokyo. Bristol-based designer Tom Metcalfe and London play - [Creative Producers International Tokyo Lab](https://www.playablecity.com/news/2018/09/22/creative-producers-international-tokyo-lab/) - And we have landed! For the next week Creative Producers International makes Tokyo our home as we embark on the second Lab of the programme, almost exactly a year after it all began. The Watershed team, advisors and our brilliant cohort of Creative Producers have all come together in Japan to take part in talks, - [Conflicted - Luke Emery](https://www.playablecity.com/news/2018/08/10/conflicted-luke-emery/) - I’m sat at my desk. In front of me I have two different bank notes, hand printed as part of a campaign to wipe out debt by the amazing Bank Job. To my right there are 2 copies of Black Seed, an underground green anarchist newspaper and not far from that is a book called the Art of Dissent, - [Playable City Tokyo Residency Begins](https://www.playablecity.com/news/2018/06/26/playable-city-tokyo-residency-begins/) - Watershed and the British Council are delighted to announce the two UK creatives who won the Playable City Tokyo Residency 2018 Open Call. Bristol-based designer Tom Metcalfe and London play scholar, Sophie Sampson will begin the first part of the two-stage residency in Tokyo today, June 26. The residency is an opportunity to collaboratively research and - [Climate Crisis: A Cultural Response - Karishma Rafferty, Somerset House](https://www.playablecity.com/news/2018/07/04/climate-crisis-a-cultural-response-karishma-rafferty-somerset-house/) - Over the last months I’ve been doing lots of research and work around the climate crisis in relation to city change in London. This so far has involved lots of reading, visiting conferences, talking to artists, designers, academics and loads of others inspiring people active in that area.The writer Amitav Ghosh talks about the climate - [Playable City Tokyo Residency 2018](https://www.playablecity.com/news/2018/04/26/playable-city-tokyo-residency-2018-is-open-for-application/) - Watershed and the British Council announce an exciting opportunity for two artists to travel to Tokyo to undertake a Playable City Residency in 2018. Applications are now closed. We will announce the recipients shortly. The Playable City Tokyo Residency is an opportunity to collaboratively research and develop playful ideas at the intersection of art, technology, society - [Creative Producers International](https://www.playablecity.com/news/2017/05/04/creative-producers-international/) - Creative Producers International is a new world-wide talent development programme led by Watershed, which will provide fifteen Creative Producers from across the globe with the skills they need to become the city change-makers of the future. Expanding and leveraging the networks and ethos of Playable City™, which puts people and play at the heart of cities across five continents. Successful - [540 applications received for Creative Producers International Programme](https://www.playablecity.com/news/2017/06/05/540-applications-received-for-creative-producers-international/) - We are thrilled to announce that Watershed has received 540 applications from around the world for our Creative Producers International programme. From New Zealand to Canada, South Africa to Iceland, the map above shows the origin and breadth of countries that applied for this unique opportunity. Creative Producers International is a three-year programme designed specifically to build - [Making the City Playable 2017 tickets are on sale now!](https://www.playablecity.com/news/2017/06/12/making-the-city-playable-2017-tickets-are-on-sale-now/) - We are pleased to announce that tickets are on sale for the 2017 Making the City Playable Conference. Following on from the success of Playable City Day 2016 and the previous Making the City Playable Conference, we have gathered together an international mix of creatives and city change-makers to speak about their transformative work in cities from Montreal to Mexico City, - [Making The City Playable Conference 2017](https://www.playablecity.com/news/2017/11/24/making-the-city-playable-conference-2017/) - On 19 October this year almost 200 people from across the world came together at Watershed for our third Playable City conference, Making The City Playable 2017. Our previous events inspired valuable conversations about the potential of play and its role in our lives. This year we wanted to move the discussion forward. We have - [Creative Producers International Bristol Residential Lab, October 2017](https://www.playablecity.com/news/2018/01/05/creative-producers-international-bristol-residential-lab-october-2017/) - In April this year I began a dream job at Watershed as Producer on Creative Producers International, a programme designed to enable fifteen Producers from across the world to work towards changes they want to see in their cities and to build a network of practitioners who could share knowledge and experience. Seven of the - [Creative Producers International First Digital Lab](https://www.playablecity.com/news/2018/05/24/creative-producers-international-digital-lab/) - https://www.youtube.com/watch?v=MjtFCFXrJVo Film by Joe Jones and Henrique Ghersi with music by Fred Deakin. In 1898 British writer Arthur Mee said of the invention of the telephone, ‘...if, as it is said to be not unlikely in the near future, the principle of sight is applied to the telephone as well as that of sound, earth - [Rules for a playful welcome](https://www.playablecity.com/news/2016/12/07/rules-for-a-playful-welcome/) - Today marks the fourth day of our Playable City Tokyo lab on the theme of 'the creative welcome'. The participants have split into three mixed groups and have began to create rule sets for a truly welcoming Playable City Experience. The group discussions have prompted fascinating exchange between the UK and Japanese participants as they seek to translate - [Stop Smile Stroll Live in Bristol for Layered Realities Weekend](https://www.playablecity.com/news/2018/02/27/stop-smile-stroll-live-in-bristol-for-layered-realities-weekend/) - On 17 and 18 March 2018, Watershed is delighted to unveil Stop, Smile, Stroll – the winning commission of the 2016 international Playable City Award, created by UK based design and technology consultancy Hirsch & Mann. Stop Stroll Smile will form part of the programme of the Layered Realities Weekend 5G showcase - the - [CREATIVE PRODUCERS INTERNATIONAL BRISTOL RESIDENTIAL LAB OCT 2017 REFLECTIONS – Sarah Hiscock, Manchester](https://www.playablecity.com/news/2018/01/05/creative-producers-international-bristol-residential-lab-oct-2017-reflections-sarah-hiscock-manchester/) - Two weeks out from MIF17’s opening event I got the news that I had a place on Creative Producers International. Which basically meant I heard the news, celebrated for five minutes (“residency at Watershed, yes! Tokyo in 2018, amazing”) and then got reburied under an endless to-do list. I simply didn’t have the headspace to - [CREATIVE PRODUCERS INTERNATIONAL BRISTOL RESIDENTIAL LAB OCT 2017 REFLECTIONS - Michelle Browne, Dublin](https://www.playablecity.com/news/2018/01/05/creative-producers-international-bristol-residential-lab-oct-2017-reflections-michelle-browne-dublin/) - The Creative Producer International 3 week intensive was the most open and generous situation I have ever been in. I had time and space to really think about what it is I want and what are the values I bring to my work. I left feeling like I know myself a bit better than before. - [CREATIVE PRODUCERS INTERNATIONAL BRISTOL RESIDENTIAL LAB OCT 2017 REFLECTIONS - Sarah Brin, Copenhagen](https://www.playablecity.com/news/2018/01/05/creative-producers-international-reflections-sarah-brin-copenhagen/) - When I first saw the call for the Creative Producers International program, I thought "Oh, this is a program for me." It's like they distilled everything I'm interested in, and everything I care about, and said "come be excited about things with people who are just as excited as you are." And that was a - [CREATIVE PRODUCERS INTERNATIONAL BRISTOL RESIDENTIAL LAB OCT 2017 REFLECTIONS – Leticia Lozano, Mexico City](https://www.playablecity.com/news/2018/01/05/creative-producers-international-bristol-residential-lab-oct-2017-reflections-leticia-lozano-mexico-city/) - Intertwined thoughts with a big side of complementary feelings... or the story of a “curiouser and curiouser!” Over a month has passed since I met the group of people that would change my life forever. I still can’t believe I get to be part of this amazing experience and I still have my daily dose - [CREATIVE PRODUCERS INTERNATIONAL BRISTOL RESIDENTIAL LAB OCT 2017 REFLECTIONS – Ryan Swanson, Tampa](https://www.playablecity.com/news/2018/01/05/creative-producers-international-bristol-residential-lab-oct-2017-reflections-ryan-swanson-tampa/) - Not really sure what to expect, I boarded a plane from Miami to Heathrow to start my CPI journey. Leaving behind a country struggling to figure out how to deal with the disaster it had put in charge; I was ready to escape the alternate reality that was happening in a country I called home. - [Creative Producers International Bristol Residential Lab Oct 2017 Reflections - Louisa Davies, Stratford-upon-Avon](https://www.playablecity.com/news/2018/01/05/creative-producers-international-bristol-residential-lab-oct-2017-reflections-louisa-davies/) - The three weeks I spent in Bristol were brilliant and beautiful. When asked about it, I keep saying – it was so freeing. Freeing of the mind and spirit; to exist for a period of time without either a written or mental to do list, or any feelings of guilt or worry about the things - [Creative Producers International Bristol Residential Lab Oct 2017 Reflections - Bruce Ikeda, Tokyo](https://www.playablecity.com/news/2018/01/05/creative-producers-international-bristol-residential-lab-oct-2017-reflections-bruce-ikeda/) - The three weeks spent in Bristol at the Residential Lab was above and beyond any experience I have taken part in. The program which covered issues across various fields were intriguing and the discussions and daily interactions with the 15 creative producers was also very exciting. I would like to share a few things that - [Creative Producers International Bristol Residential Lab Oct 2017 Reflections - Russel Hlongwane, Durban](https://www.playablecity.com/news/2018/01/05/creative-producers-international-bristol-residential-lab-oct-2017-reflections-russel-hlongwane/) - Somewhere amidst criticality, fun, agency, hospitality, professionalism and authenticity is where you’ll find The Pervasive Media Studio. And in that studio is a community of unbelievably wonderful creatives practicing in the most novel ways in the city of Bristol. I’ve said a few times now that Bristol feels like the rebellious cousin to London. And - [Creative Producers International Bristol Residential Lab Oct 2017 Reflections - Karishma Rafferty, London](https://www.playablecity.com/news/2018/01/05/creative-producers-international-bristol-residential-lab-oct-2017-reflections-karishma-rafferty/) - Somerset House is partnering on Creative Producers International, a landmark global talent development project led by the Watershed in Bristol and with the other UK and International producing partners. Find out more about the programme here. Just over a month ago I returned from a three-week residential lab at the Watershed in Bristol. It was - [Creative Producers International Bristol Residential Lab Oct 2017 Reflections - Anel Moldakhemetova, Almaty](https://www.playablecity.com/news/2018/01/05/creative-producers-international-bristol-residential-lab-oct-2017-reflections-anel-moldakhemetova/) - It was such a gift and a great luxury that cannot be underestimated to take part in Creative Producers International Residence program in Bristol. Need to say, that it was my very first time in UK and in Bristol and I am lucky that the first encounter happened at Pervasive Media Studio at Watershed. It - [Play in Public: Do We need Another Conference?](https://www.playablecity.com/news/2017/09/25/play-in-public-do-we-need-another-conference/) - Making the City Playable 2017 takes place on 19 October in Watershed. Producer Hilary O’Shaughnessy outlines the challenges involved curating meaningful events in a world overrun by conferences. Play is everywhere these days. Online articles, podcasts, books, talks, and conferences with play strands are hugely popular. Stephen Johnson’s Wonderland podcast and accompanying book “How Play - [Residential Lab - Speaker Opportunity](https://www.playablecity.com/news/2017/08/16/2638/) - Have you worked on a creative project where things didn't go to plan? Did you learn valuable lessons from your mistakes? If so, we want to hear from you. We are looking for a paid speaker to join a residential Lab session for our Creative Producers International cohort, here at Pervasive Media Studio in the - [Salem Astana Launches in Kazakhstan](https://www.playablecity.com/news/2017/08/10/salem-astana-launches-in-kazakhstan/) - Where is everyone rushing off to in the mornings? Where are the best places to meet friends and hang out? What was here before? What are everyone’s dreams for the future? Around the world, cities have been waking up and talking to their residents (Japan, Singapore, UK, France and the USA) via the innovative project - [Smart Oxford Playable City Commission Winner Announced](https://www.playablecity.com/news/2017/08/02/smart-oxford-playable-city-commission-winner-announced/) - The winner of the Smart Oxford Playable City Commission is Guerrilla Dance Project with their city wide interactive constellation "Star Light, Star Bright". Mapping the night sky onto the streets of Oxford, this award winning Augmented Dance company were selected from 82 applications from 28 countries around the world who proposed new and distinctive ideas that respond - [Smart Oxford Playable City Shortlist Announced](https://www.playablecity.com/news/2017/07/11/smart-oxford-playable-city-shortlist-announced/) - Six exciting projects have been chosen as part of the Smart Oxford Playable City Commission shortlist. The Smart Oxford Playable City® Commission is an exciting new commission, challenging creatives from around the world to produce an idea that puts people and play at the heart of the city of Oxford. Over 82 applications from 28 countries - [Creative Producers International: Meet Our Global Cohort](https://www.playablecity.com/news/2017/07/12/creative-producers-international-meet-our-global-cohort/) - We are thrilled to introduce the 15 incredible people who will be joining us on Watershed’s new global talent development programme Creative Producers International. Led by Watershed, and working with experienced UK and international producing partners, Creative Producers International will provide 15 Creative Producers from across the globe with the tools they need to take - [Making The City Playable - 19 October 2017](https://www.playablecity.com/news/2017/05/23/playable-city-day-19-october-2017/) - This strand of the Festival of the Future City explores the role of play in our future cities. When considering the future city, it can be tempting to centre the conversation around policy and technology. Playable City combines public space, creativity and imagination to create unexpected interactions and inspire a new kind of dialogue, - [Smart Oxford Playable City Commission is open for entries](https://www.playablecity.com/news/2017/05/09/smart-oxford-playable-city-commission-is-open-for-entries/) - The Smart Oxford Playable City® Commission is an exciting new commission, challenging creatives from around the world to produce an idea that puts people and play at the heart of the city of Oxford. Applicants from across the globe are invited to respond to the theme the Shared City. Oxford is small city with a global - [WANTED! CURIOUS ADULTS OF ALL AGES ](https://www.playablecity.com/news/2017/01/17/wanted-curious-adults-of-all-ages/) - Hirsch and Mann, this year's Playable City Award winners are beginning to work on their project, Stop, Smile, Stroll. As part of their 'Thinking By Making' approach, they are hosting an open workshop for people in Bristol to come along and help them understand what it's like to be a pedestrian in Bristol. Playable City - [Watershed awarded for Ambition](https://www.playablecity.com/news/2016/10/25/watershed-awarded-for-ambition/) - Watershed awarded for Ambition We are thrilled to announce that Watershed has been awarded a substantial grant by Arts Council England for our new Creative Producers International programme. Combining the skills, networks and ambitions of Watershed and partners from UK, Lagos, Mexico City and Tokyo, this global programme will build on Watershed’s Playable City to create a lasting network - [Playable City, technology and the smart city](https://www.playablecity.com/news/2016/10/04/playable-city-technology-and-the-smart-city/) - As we prepare to judge the shortlisted projects for the 2016 Award, it seems an appropriate moment to reflect on the role of technology within Playable City, and where it sits in the “smart city” conversation. We define Playable City as re-using the fabric of the city to create unexpected interactions, which surprise and inspire - [Eight Projects selected for the 2016 Shortlist](https://www.playablecity.com/news/2016/09/27/eight-projects-selected-for-the-2016-shortlist/) - Watershed announces the shortlist for the fourth international Playable City Award, which launched earlier this year, inviting artists, designers, architects, technologists and creative practitioners from all over the world to propose new and distinctive ideas that put people and play at the heart of the City. Building on the international success of previous Award winners Hello - [Playable City Award Applications received from 34 countries](https://www.playablecity.com/news/2016/09/07/playable-city-award-applications-received-from-34-countries-worldwide/) - Application for entries to the Playable City Award 2016 closed on 31 August. We are delighted to have received applications from 34 countries and from individuals, studios and collectives from fields as diverse as urbanism, visual art, literature, games, performance and architecture. Building on the international success of previous Award winners Hello Lamp Post, - ["Creative Construction" Evaluating Playable City Lagos](https://www.playablecity.com/news/2016/09/06/evaluating-lagos/) - “Had the most amazing opportunity over the last week co-creating with some of the most amazing minds… Diverse creative processes coming together... the immense possibilities in collaboration” Logo Oluwamuyiwa Adeyemi In March 2016, Watershed produced a two-week Playable City Lagos workshop, supported and commissioned by British Council. Working in the heart of the Nigerian capital, we - [Most of what we need for smart cities already exists](https://www.playablecity.com/news/2014/05/02/most-of-what-we-need-for-smart-cities-already-exists/) - Culture, play, and an emphasis on fair use will help smart cities take root. Excerpt from an interview with Hello Lamp Post co-creator Tom Armitage by Glen Martin in radar.oreilly.com The compelling thing about the emerging Internet of Things, says technologist Tom Armitage, is that you don’t need to reinvent the wheel — or the - [Workshop: Taylor's University and the Playable City](https://www.playablecity.com/news/2014/05/20/workshop-taylors-university-and-the-playable-city/) - Today we were joined today by eight brilliant students from Taylor's University in Malaysia in which we introduced some of our work on Playable Cities and got their take on what might make a city playable. Taylor's are partnered with the University of the West of England (UWE) and they are spending time with us at the Pervasive - [Introducing 'Shadowing', winner of 2014 Playable City Award](https://www.playablecity.com/news/2014/06/09/introducing-shadowing-winner-of-2014-playable-city-award/) - Watershed is delighted to announce that the winner of the 2014 international Playable City Award is Shadowing, created by designers Jonathan Chomko and Matthew Rosier, based in New York and Treviso, Italy respectively. This September and October, as the sun goes down and Bristol’s street lights come on, traces of those who have passed by will be - [Cities and Design Bilbao](https://www.playablecity.com/news/2014/07/03/cities-and-design-bilbao/) - Image © BiDC: left to right: Mark Lawler - Baltic Creative - Liverpool, Emma Halliday - Architecture and Design Scotland - Glasgow, Alfonso Martínez - Bilbao Metrópoli-30, Anne Boddington - University of Brighton, Verity McIntosh - Watershed - Bristol, Pablo Otaola - Comisión Gestora de Zorrotzaurre, Bilbao Today I spoke about Bristol and the Playable City - [Help us find the final lamp post](https://www.playablecity.com/news/2014/08/15/help-us-find-the-final-lamp-post/) - Next month we will give memory to Bristol's city lights, enabling them to record and play back the shadows of those who pass underneath. As we turn twilight into playtime, we need your help in picking our final street light. Shadowing by Jonathan Chomko and Matthew Rosier is the winner of the Watershed’s Playable City - [Shadowing invites you to unleash your shadow in the city](https://www.playablecity.com/news/2014/08/27/shadowing-invites-you-to-unleash-your-shadow-in-the-city/) - At dusk on Thursday 11 September 2014 (running until Friday 31 October) Watershed’s second Playable City Award will be unveiled to the public. As the sun goes down in Bristol, Shadowing, the winning submission from design duo Jonathan Chomko and Matthew Rosier, from New York and Treviso respectively, will appear as magical shadows beneath the - [Watch Making the City Playable Conference Live](https://www.playablecity.com/news/2014/09/06/watch-making-the-city-playable-conference-live/) - We are delighted to announce that we will be live streaming our Making the City Playable conference with live subtitling, on our conference website, from 1.30pm on Wednesday 10 September. The two-day conference, hosted by the Watershed, is the inaugural Playable City conference and will explore the role of playful intervention in making and unmaking - [Interview with Shadowing creator Jonathan Chomko](https://www.playablecity.com/news/2014/09/06/interview-with-shadowing-creator-jonathan-chomko/) - In advance of Shadowing launching this week, I asked Interaction Designer (and one half of the project creation team) Jonathan Chomko about his thoughts and hopes for the project. What does Shadowing ask about life in the city? Shadowing acts as a reminder that we share the city with many others, and offers a chance - [Playable City Sketchnotes](https://www.playablecity.com/news/2014/09/06/playable-city-sketchnotes/) - Clare Reddington did a talk on Playable Cities at dConstruct in Brighton yesterday. The podcast will be available soon, but in the meantime - David Burton did these amazing sketchnotes: - [How illegal is it?](https://www.playablecity.com/news/2014/09/11/how-illegal-is-it/) - Thank you to everyone who joined in with yesterday's open sessions at Making the City Playable, it was brilliant to hear all your thoughts on playable cities and very exciting to see all the new questions and ambitions our speakers had sparked. We asked all your facilitators to give us a few a key points which came - [Shadowing is live!](https://www.playablecity.com/news/2014/09/12/shadowing-is-live/) - Last night, with much clinking of glasses and nibbling of nibbles we were delighted to be able to finally share the first Shadowing location with the people of Bristol. Of course telling you exactly where it is would be far too easy, but if you were to take a look at the map below, or - [Playing in the Shadows](https://www.playablecity.com/news/2014/10/01/playing-in-the-shadows/) - [Are all cities playable?](https://www.playablecity.com/news/2014/10/01/are-all-cities-playable/) - On 10-11 September 2014, we hosted a conference on ‘Making Cities Playable’, building on Bristol’s reputation to make urban life more fun. But is the ambition relevant in other countries? Beatrice Pembroke of British Council’s Creative Economy team has shared the text of her talk over at the British Council blog… Videos of all the - [Making the City Playable talks online](https://www.playablecity.com/news/2014/10/03/making-the-city-playable-talks-online/) - All of the keynotes from our inaugural Making the City Playable conference speakers are now available online. - [Halloween Photo Competition: Shadowing](https://www.playablecity.com/news/2014/10/29/halloween-photo-competition-shadowing/) - As night falls on all hallows eve, and the grizzly ghouls of Bristol crawl out from the shadows, eight haunted street lights await you. These bewitched streetlights will capture you as you creep underneath them and echo back your shadow to the person who follows in your footsteps. Send us your best Halloween pictures and - [Over 100,000 shadows recorded on the streets of Bristol](https://www.playablecity.com/news/2014/11/03/over-100000-shadows-recorded-on-the-streets-of-bristol/) - We are pleased to report that Watershed’s 2014 Playable City Award winner Shadowing has been a resounding success as thousands of you turned out to play with your shadows across the streets of Bristol, generating over 100,000 shadows. Last Friday, 31 October 2014, marked the last day of Shadowing, the winner of this year’s Playable - [Designs of the Year 2015](https://www.playablecity.com/news/2015/02/19/designs-of-the-year-2015/) - This morning, the Design Museum announced the nominated projects for the 2015 Designs of the Year and we are delighted to share that Shadowing, by Jonathan Chomko and Matthew Rosier has been nominated in the Digital category. Shadowing is an interactive installation embedded within streetlights found in some of the lesser-travelled places around a city. - [Applications for 2015 received from 60 countries](https://www.playablecity.com/news/2015/04/08/applications-for-2015-received-from-60-countries/) - Application for entries to the Playable City Award 2015 closed on 7 April. We are delighted to have received applications from no less than 60 countries around the world. - [Hello Lamp Post in Tokyo](https://www.playablecity.com/news/2015/04/25/hello-lamp-post-in-tokyo/) - Hello Tokyo! This Friday, 25 April 2O15, winner of the 2013 Playable City Award,Hello Lamp Post, launched in Tokyo at the city’s Roppongi Art Night, a one-night, all-night, art extravaganza celebrating art in the everyday. Hello Lamp Post is a delightful system created by London-based designers Pan Studio that invites people to strike up conversations - [Seven projects selected for 2015 shortlist](https://www.playablecity.com/news/2015/05/19/seven-projects-selected-for-2015-shortlist/) - Watershed announces the shortlist for the third international Playable City Award, which launched earlier this year, inviting artists, designers, architects, technologists and creative practitioners from all over the world to propose new and distinctive ideas that put people and play at the heart of the City. In addition to the prize, the winner will become - [Playable City Award Winner 2015](https://www.playablecity.com/news/2015/06/06/playable-city-award-winner-2015/) - Watershed is delighted to announce the winner of the 2015 International Playable City Award, Urbanimals, created by the Laboratory for Architectural Experiments, LAX, based in Poland. This September and October, a playful pack of wild beasts will appear in unexpected places across the city of Bristol, waiting for people to play with them. Take up - [Playable City Internships 2015](https://www.playablecity.com/news/2015/08/12/playable-city-internships-2015/) - Playable City, in partnership with the University of Bristol and the University of the West of England gives current students and recent graduates from both universities the opportunity to work as interns on the award. Stephen Hartill and I are working on this years Playable City Award winner, Urbanimals. I am Tanya Charteris-Black, this years - [Urbanimals are coming...](https://www.playablecity.com/news/2015/09/12/urbanimals-are-coming/) - Play With the Urbanimals from dusk until midnight, every night from Sep 15 2015 in Bristol, UK. Leap with the graceful dolphin, chase a shy rabbit, find the secretive beetle or skip with the cheeky kangeroo. Lurking behind walls, hiding in dark corners, the Urbanimals are waiting in unexpected places across Bristol and are eager - [Playable City Day is 19 November](https://www.playablecity.com/news/2015/09/23/playable-city-day-november/) - Following on from last year's Making the City Playable Conference, Watershed has produced a strand of the Festival of the Future City inviting thinkers, makers and planners from across the world to explore the role of play in future cities. Playable City is a framework to think differently about the city by creating shared experiences - [Urbanimals come in two by two](https://www.playablecity.com/news/2015/09/24/urbanimals-come-in-two-by-two/) - Last week we unleashed a playful pack of digital animals into Bristol – Urbanimals is the winner of Watershed’s third Playable City Award and has been created by Polish architecture studio LAX with a brilliant team of technologists, riggers, producers and makers. The response so far has been amazing – "Now, I did have a - [Playable City Tokyo is go...](https://www.playablecity.com/news/2015/10/11/playable-city-tokyo-is-go/) - For the last two days, Clare Reddington - Creative Director of Watershed, has been running a Playable City Lab in Tokyo, in partnership with British Council, Rhizomatiks, Wired Japan and Mori. Twenty participants including artists, technologists, architects, designers, landscape gardeners, have been imagining surprising ideas for an area of the city called Toronamon Hills. The - [Six ideas for Playable City Tokyo](https://www.playablecity.com/news/2015/10/16/six-ideas-for-playable-city-tokyo/) - Yesterday we shared the six Playable City Tokyo ideas that came out of the workshop programme at the Innovative City Forum in Tokyo. We are now looking for support to take them forward: Cone-munnication / コーンミュニケーション Toronamon is full of road works as new Olympic avenues begin to appear. How do we stop people feeling - [Cartwheels and cobblestones: Shadowing heads to York](https://www.playablecity.com/news/2015/10/22/cartwheels-and-cobblestones-shadowing-heads-to-york/) - This week, Playable City Award 2014 winners Chomko & Rosier have been installing Shadowing in York, produced and presented by Watershed as part of the fantastic Illuminating York festival 2015. As the dusk fell last night, Jonathan Chomko, Matthew Rosier and I loaded the specially refurbished Shadowing street lights into a van with a bucket lift on the back, and set about installing these magical - [Playable City Lagos Open for Applications](https://www.playablecity.com/news/2015/11/25/playable-city-lagos-open-for-applications/) - In July this year, Watershed and British Council travelled to Lagos in Nigeria to explore the Playable City concept in one of the fastest growing cities in the world and in the context of the British Council's cultural plan for 2016. The trip included meetings with local creative hubs to discuss creativity and networks in - [Urbanimals are in hibernation after a busy season in Bristol](https://www.playablecity.com/news/2015/12/11/urbanimals-are-in-hibernation-after-a-busy-season-in-bristol/) - The winner of this year’s Playable City Award, Urbanimals were hunted down by Bristolians, who discovered the eight animals in all corners of the city. Over 26,000 people have played with Rabbit, Dolphin, Kangaroo and Beetle over the Urbanimals’ 10 week life span between September – November. Urbanimals are a set of origami-like light projections - [11 talented creatives selected from over 100 applicants for Playable City Lagos](https://www.playablecity.com/news/2016/02/02/11-talented-creatives-selected-from-over-100-applicants-for-playable-city-lagos/) - After assessing over one hundred applications for our Open Call in December, we are delighted to reveal the participants in the Playable City Lagos Lab will bring together seven creative practitioners from Lagos (Nigeria) and four from the UK, to exchange ideas and develop new works that respond to the theme of the Playable City. - [Shadowing in Tokyo](https://www.playablecity.com/news/2016/03/09/shadowing-in-tokyo/) - “I am writing a piece on Bansky” says the Japanese journalist interviewing me. “What is it about Bristol that makes it home to all these things?” I am in Japan for Media Ambition Tokyo—to help install Chomko & Rosier’s Shadowing—which won Watershed’s second Playable City Award. It is the fourth time I have visited Tokyo - [What can an abstract idea like 'playability' do for a city like Lagos?](https://www.playablecity.com/news/2016/03/09/what-can-an-abstract-idea-like-playability-do-for-a-city-like-lagos/) - We have arrived in Lagos, Nigeria for our Playable City Lab, which you can read more about here. In the meantime, read Hilary O'Shaugnessy's blog for Guardian Cities about the ways this hectic city is already ‘playable’ – and full of creative urban thinkers who just don’t think of themselves that way yet... Photograph: Dele - [Dispatches from Lagos](https://www.playablecity.com/news/2016/03/15/dispatches-from-lagos/) - Tweets, images and updates from The Playable City Lagos lab, now under way. - [Playable City Award 2016 - coming soon](https://www.playablecity.com/news/2016/03/16/playable-city-award-2016-coming-soon/) - People have been asking why the Playable City Award 2016 hasn’t launched yet. And the answer is, we have been a little bit busy! - [Bristol leads the UK in smart city digital innovation](https://www.playablecity.com/news/2016/05/17/bristol-leads-the-uk-in-smart-city-digital-innovation/) - The UK’s first Smart Cities Index has named Bristol as the leading smart city outside London and leader in the UK for digital innovation, with Playable City recognised as a strong element of Bristol's future city approach. - [Our 2016 award is open for entries](https://www.playablecity.com/news/2016/07/11/award-2016/) - The Playable City® Award returns for a fourth year, inviting creatives from across the world to respond to the theme ‘Journeys’. Watershed invites artists, designers, architects, technologists and creative practitioners to propose distinctive ideas to make our cities more livable, hopeful and collaborative. - [Playing in the City of Tokyo](https://www.playablecity.com/news/2015/10/13/playing-in-the-city-of-tokyo/) - Clare Reddington, Creative Director of Watershed and Playable City, reports back from Japan on Playable City Tokyo: The Toronoman area is dominated by a huge glass tower that cuts a fine jib into the blue Tokyo sky. Mori’s Toronoman Hills building contains offices, restaurants, cafés and conference space – and has been the home to - [Guest blog: An update from PAN Studio](https://www.playablecity.com/news/2013/06/21/guest-blog-an-update-from-pan-studio/) - Posted by Ben Barker on panstudio.co.uk This week we’ve put up the holding page for Hello Lamp Post and as the counter tells you, we’re less than a month from launch. We thought it would be worth talking about what we’ve been up to and what we’ve been finding out. Communication One of our key - [TEDx Hamburg: Experiencing Cities](https://www.playablecity.com/news/2013/07/15/tedx-hamburg-experiencing-cities/) - Sam Hill from PAN Studio talks about Hello Lamp Post at TEDx Hamburg: City 2.0 - [Playable City in Brazil - opportunity for artists](https://www.playablecity.com/news/2013/07/15/playable-city-in-brazil-opportunity-for-artists/) - Playable City is not just about Hello Lamp Post, it a strand of projects, commissions and events that will build upon each other, hopefully exporting the term and the ideas behind it across the globe. So we are particularly excited to also be announcing ‘Recife: The Playable City’, an exciting new international initiative to bring - [Hello Lamp Post is go..](https://www.playablecity.com/news/2013/07/15/hello-lamp-post-is-go/) - It felt most fitting to be launching Hello Lamp Post yesterday with a group of friends and sponsors on Bristol's College Green: We were delighted that judges Imogen Heap and Claire Doherty could join us to wake up some street furniture and set the project off. The branding is looking incredible - so I hope - [What are people saying?](https://www.playablecity.com/news/2013/08/05/what-are-people-saying/) - We've now had around 12,000 player messages come through on Hello Lamp Post. The website randomly cycles approved questions and answers, but we thought it might be interesting for you to see what our favourite responses are - the ones that have made us smile the most while moderating content. The three main themes behind - [SXSW: Playable City versus Smart Cities](https://www.playablecity.com/news/2013/08/20/sxsw-playable-city-versus-smart-cities/) - Playable City executive producer Clare Reddington and Hello Lamp Post creator Ben Barker have been shortlisted to host a session at next year's SXSW Interactive Festival in Austin, Texas. All the proposed panels are now available for public vote so do take a look, sign up and support your favourites. To vote for Playable City - [Hello Lamp Post film](https://www.playablecity.com/news/2013/09/06/hello-lamp-post-film/) - Film maker Drew Cox has made a short film about Hello Lamp Post, the first commission of the Playable City Award. - [Hello Lamp Post Storify](https://www.playablecity.com/news/2013/09/09/hello-lamp-post-storify/) - As Hello Lamp Post comes to a close, we take a look back at what you had to say on twitter about your experiences in Bristol this summer, talking to lamp posts, post boxes and ultimately, each other. [View the story "Hello Lamp Post feedback" on Storify] - [Over 25000 texts exchanged with street furniture in Bristol](https://www.playablecity.com/news/2013/09/09/over-25000-texts-exchanged-with-street-furniture-in-bristol/) - This summer, Bristol residents and visitors were able to spark up conversations with the city, using nothing else but the humble text function on any mobile phone. As the first winner of the first Playable City Award, Hello Lamp Post provided city dwellers with a new way of communicating through lamp posts, post boxes and - [Talk: Bristol, the world's first Playable City](https://www.playablecity.com/news/2013/10/31/talk-bristol-the-worlds-first-playable-city/) - Last night I gave a lecture on Playable Cities to mark becoming a Visiting Professor at University of the West of England. The talk itself featured zombies and a bingo ball system for choosing the order (which is pretty hard to replicate here), but I have copied the text below anyway. Let’s start with some - [Playable City goes to SXSW Interactive Festival](https://www.playablecity.com/news/2013/11/28/playable-city-goes-to-sxsw-interactive-festival/) - From over 3300 proposals, 'Playable City Versus Smart Cities' has been chosen to take part in the next SXSW Interactive Festival in Austin, Texas. Thanks very much to those of you who helped us get there by casting your votes in the panel picker. In March 2014 Watershed's Clare Reddington and PAN Studio's Ben Barker will - [Making Cities Playable](https://www.playablecity.com/news/2013/11/28/making-cities-playable/) - From street art to street games, Bristol is the world’s very first Playable City, known for its playful approach to public spaces, and for its drive to get residents and visitors engaged with the city and its creative and cultural future, demonstrated by successful projects like Hello Lamp Post. Now, in partnership with the British - [Recife: The Playable City Part One](https://www.playablecity.com/news/2014/01/22/recife-the-playable-city-part-one/) - Recife: The Playable City part one kicked off on 8th January at Watershed in Bristol. In collaboration with the British Council and Porto Digital, we were delighted to host a diverse group of 20 artists, creative producers and creative technologists from Pernambuco (Brazil) and the United Kingdom for 10 days at Pervasive Media Studio. Through - [Hello Lamp Post in Postscapes IoT Awards](https://www.playablecity.com/news/2014/02/02/hello-lamp-post-in-postscapes-iot-awards/) - We were delighted that respected IoT experts Postscapes chose to nominate Hello Lamp Post in their annual Internet of Things Awards under the Smart City Application category. We were even more thrilled when over 1000 of you chose to vote for us amongst some really strong competition and ultimately secured the runners up People's Choice - [Hello Lamp Post nominated for Design of the Year Award](https://www.playablecity.com/news/2014/02/10/hello-lamp-post-nominated-for-design-of-the-year-award/) - Inaugural Playable City Award winners Pan Studio, Tom Armitage and Gyorgyi Galik have been nominated in the Digital Category of the Design Museum's prestigious Design of the Year 2014 for their winning project, Hello Lamp Post. They have been nominated alongside some really wonderful projects and we are totally thrilled for them. Hello Lamp Post - [Second International Playable City Award is open for submissions](https://www.playablecity.com/news/2014/02/10/second-international-playable-city-award-is-open-for-submissions/) - We are delighted to open our second call for submissions for the Playable City Award 2014. Artists and creatives from around the world are invited to propose new ideas that will challenge the screen-based clichés of a smart city, and respond instead to cities as playable, open, and configurable spaces. The £30,000 award sits at - [Tom Uglow: Play and the city](https://www.playablecity.com/news/2014/02/27/tom-uglow-play-and-the-city/) - The following is an extract from an interview in Imperica.com, 26 February 2014. Read the full article here. Playable City is a competition run by Bristol's Watershed, which awards an annual prize to the best example of an intelligently-connected urban environment. Last year, the award was won by PAN Studio with their project Hello Lamp - [Memes for cities](https://www.playablecity.com/news/2014/04/05/memes-for-cities/) - Written for Huffington Post: Amongst all the Fitbits and Jawbones, the Glass and the things, this year's SXSW featured a small, but perfectly formed cluster of events about public spaces, neighbourhood platforms and the need to re-connect people with each other and their environment. The first mention came from Katz Kiely in a V&A-led panel - [Applications received from around the world](https://www.playablecity.com/news/2014/04/21/applications-received-from-around-the-world/) - Application for entries to the Playable City Award 2014 closed on 11 April. We are very excited to have received applications from 29 countries and from artists, designers, musicians, architects and visionaries from around the world. We invited creative practitioners of all disciplines from across the globe to pitch ideas responding to the notion of - [Introducing the 2014 Shortlist - tell us what you think](https://www.playablecity.com/news/2014/04/28/introducing-the-2014-shortlist-tell-us-what-you-think/) - We are excited to announce the eight shortlisted ideas for this year's Playable City Award. In February this year we invited artists, designers, architects, technologists and creative practitioners from all over the world to propose new ideas that will challenge the screen-based clichés of a smart city, and respond instead to cities as playable, open, and - [Future ripples from Recife](https://www.playablecity.com/news/2014/05/01/future-ripples-from-recife/) - After a cultural exchange spanning Bristol and Recife, and a fantastic weekend Showcase with interventions, inspiring talks, an exhibition preview, workshops and a playable street party, Recife: The Playable City is now over, but it will have ripples for years to come. Images © Beto Figueiroa/TragoBoaNoticia 2014 The programme was conceived about two years ago - [Watch our Recife project film](https://www.playablecity.com/news/2014/06/11/watch-our-project-film/) - We are delighted to announce that we have just released a short film about Recife: The Playable City, telling the story of the programme and projects. Made by the fantastic Ton Ton Films, the piece features documentation of the labs in Bristol and Recife, thoughts from partners and participants, and footage from our amazing Showcase. - [Recife: The Playable City, Part Two, GO GO GO](https://www.playablecity.com/news/2014/04/08/recife-the-playable-city-part-two-go-go-go/) - The second part of Recife: The Playable City has begun and our UK and Brazilian participants are safely set up in our temporary home - Portomídia in Recife, the creative industries lab and incubator of our partners Porto Digital (the project is also in partnership with British Council). We’re now four days in and so much - [Playing in Public](https://www.playablecity.com/news/2012/09/21/playing-in-public/) - On Monday 17 September, Clare Reddington delivered a talk at Hide&Seek's Playing in Public conference called 'Technology for public spaces – an insider’s guide'. Using learning from research undertaken with the Digital Cultures Research Centre, I presented some of the design dimensions you need to consider when designing playful experiences. Plenty of the speakers explore - [Welcome...](https://www.playablecity.com/news/2012/10/22/welcome/) - I am very excited to announce Watershed’s Playable City Award, a new commission open to artists and creatives from across the world. With a challenge to use creative technologies in surprising and engaging ways, the winner of the award will receive £30,000 (and package of support) to create a new work which will be installed - [Playing the City](https://www.playablecity.com/news/2012/11/08/playing-the-city/) - As of 2010, more than half of the world’s population can be found in cities and the numbers continue to grow. In the UK today, 8 out of 10 of us live in urban centres. Crowding diversity requires us to be more social, to access many points of view when developing new ideas. We are - [Plays well with others](https://www.playablecity.com/news/2012/12/04/plays-well-with-others/) - To make this award possible, Watershed took the decision to draw together a network of creative and technology companies from Bristol who could champion the city as an international hub for cutting-edge creativity. The co-funders of this network, who also make up the Steering Group for the Playable City Award are Aardman, BDH, HP Labs, - [Wired: When might 'digital art' become just 'art'?](https://www.playablecity.com/news/2012/12/06/wired-when-might-digital-art-become-just-art/) - On 6 December, Playable City Judge Tom Uglow, creative director in Google and YouTube's Creative Lab, created a Playable City piece for Wired UK. When might 'digital art' become just 'art'? 150 years ago the colour photographic process was being invented; at the same time the Impressionists began to re-imagine the world through painted interpretations - [Playable Cities with Saltash school](https://www.playablecity.com/news/2012/12/11/playable-cities-with-saltash-school/) - Today we hosted a group of 22 A-level IT students from Saltash School in The Pervasive Media Studio. After giving them a taster of what we do, I talked them through the Playable City concept and then got them into groups to come up with their own playable city ideas. We gave them a range - [Article in Huffington Post](https://www.playablecity.com/news/2012/12/13/article-in-huffington-post/) - Yesterday the Huffington Post UK posted my article 'What Can We Expect From Our Future Cities?': I remember clearly my first trip to New York City. I was seven and in awe of the skyscrapers and the sense of possibility. I remember too my uncle lying down on the floor to take a photo, which - [Shortlist is live and we want your comments](https://www.playablecity.com/news/2012/12/13/shortlist-is-live-and-we-want-your-comments/) - I am delighted to announce the ten shortlisted projects for our first ever Playable City Award. They represent a mix of ideas, art forms, countries and technologies and present a brilliant range of playful and playable interventions into the city. Incorporating everything from music to games to 3D printing, the shortlist encompasses balloons, umbrellas, running - [Announcing Hello Lamp Post! Winner of the Playable City Award 2013](https://www.playablecity.com/news/2013/01/20/announcing-hello-lamp-post-winner-of-the-playable-city-award-2013/) - Watershed is delighted to announce Hello Lamp Post! by London-based experience design studio PAN, as the winner of Bristol’s first ever Playable City Award. Their idea was chosen from 93 applications from around the world and will be produced and installed in Bristol this summer, before being toured internationally. Hello Lamp Post! invites audiences to - [Code hunters](https://www.playablecity.com/news/2013/02/04/code-hunters/) - The creative team behind Hello Lamp Post! spent the day exploring Bristol and combing the city for codes. These codes, already etched and stenciled onto everyday items of street furniture, will play a crucial role in the Hello Lamp Post! project. Ben Barker and Sam Hill from PAN Studio, along with media artist Gyorgyi Galik and designer - [Data visualisation in the city](https://www.playablecity.com/news/2013/02/13/data-visualisation-in-the-city/) - Last week we were asked by someone in our network what equipment they should kit out a new co-working space with. I think they were a bit surprised when we replied that we thought it was better to commission some beautiful innovative work than spend funds on hardware that might quickly be obsolete. So I - [Locating and Revisiting Experience](https://www.playablecity.com/news/2013/02/21/locating-and-revisiting-experience/) - Excerpt from PAN Studio blog by Ben Barker | 21.02.13 Recently we’ve talked a lot about how memory and place relate, in part following on from our thoughts on Memory, identity and the network. The discussion also formed a starting point for our Playable City submission. We have been exploring ways to let people create a new history of - [Hello Lamp Post: Play test](https://www.playablecity.com/news/2013/05/20/hello-lamp-post-play-test/) - Last week PAN Studio, Tom Armitage and Gyorgyi Galik spent an intensive couple of days in the Pervasive Media Studio, testing a BETA version of their Playable City Award winning project Hello Lamp Post. 20 volunteer play testers came together over the two days to hear more about the project and to take to the - [Bristol turns into a Playable City this summer with Hello Lamp Post](https://www.playablecity.com/news/2013/06/18/bristol-turns-into-a-playable-city-this-summer-with-hello-lamp-post/) - This summer from 15 July to 8 September, Bristol residents and visitors will be able to spark up conversations with the city, using nothing else but the humble text function on any mobile phone. From today you can visit www.hellolamppost.co.uk to watch the trailer and keep an eye on the countdown to launch - not long to ## Pages - [Home](https://www.playablecity.com/) - Playable City Bristol! Discover more about Playable City and latest commissions supported here! Playable City Bristol 2023 - [Contact Us](https://www.playablecity.com/contact-us/) - Playable City starts conversations about the role of people and culture in future cities We're working to build a community – including academics, creatives, city officials, development organisations, digital technologists and citizens – who are actively exploring the implications of embedding technology within city infrastucture, and developing imaginative prototypes that use creative technologies to rethink - [About](https://www.playablecity.com/about/) - Cities that play together stay together. The Guardian Playable City extends you an open and free invitation, via creative technology installations, to play in public space, to begin a conversation about the kind of city you want to live in. By prompting unusual moments of interaction, it unlocks a social dialogue, bringing the citizens into - [Press](https://www.playablecity.com/press-coverage/) - For press enquiries please contact: playablecity@watershed.co.uk 0044 (0)117 9275189 What is being said about Playable City? Below are links to selected news stories, articles, posts and discussions from international press, to give a flavour of what people are saying about Playable City. Playable City Sandbox 2023 Unlock the City: Playable City week brings interactive art to - [Creative Producers](https://www.playablecity.com/creative-producers-international/) - A global talent development programme led by Watershed Creative Producers International gathered together a dynamic network of creative producers from across the world, and helped them to become change makers in their cities and beyond. It aimed to enhance individual practices, raise ambitions and make real change across the world on a city scale. Find - [Past Projects](https://www.playablecity.com/projects/) - Playable City Projects Playable City Projects are brilliant ideas that have been supported, developed and installed in one or more cities. These projects are available to tour to cities around the world. If you are interested in hosting a Playable City project, please get in touch - [Future Leaders International Lab](https://www.playablecity.com/creative-labs/future-leaders-international-lab/) - In July 2021 we produced a set of creative labs run simultaneously across Lagos, Bristol and Durban. These labs, and the activity around them, supported a cohort of 18 young creative entrepreneurs – six from each city – connecting them internationally. The themes explored were developed in response to local need and context. The process - [Creative Labs](https://www.playablecity.com/creative-labs/) - These labs are spaces of knowledge exchange harnessed from all our learnings and experiences of Playable City, Creative Producers International, and the creative and cultural producing practice of the Pervasive Media Studio and all our wonderful collaborators- both locally and internationally. Creative Producers Lagos Lab Held in March 2021, this online lab seeded a network - [Playable City: Artists’ Lab ](https://www.playablecity.com/creative-labs/playable-city-artists-lab/) - This Playable City Virtual Lab brought together six selected participants from Watershed’s Pervasive Media Studio resident cohort. Across three days in July 2021 they took part in virtual workshops, activities and discussions to collectively explore the themes and ideas that ‘Playable City’ evokes today and to help lay the foundations for future plans, projects and - [Creative Producers Lagos Lab](https://www.playablecity.com/creative-labs/creative-labs-lagos/) - In March 2021 we invited 12 Lagos-based Creative Producers to participate in a 5-day online lab. The lab seeded a network of Lagos-based producers working across theatre, film, festivals, visual art, radio, design and fashion. https://youtu.be/P0VCLYLV__k Through the lab we delivered a series of workshops exploring: Creative producing skills Who is a creative producer? Understanding - [Resource Area Right](https://www.playablecity.com/resource-area-right/) - Overview Document Download and read a general overview of Playable City. Playable City Values Learn about the values that drive Playable City. Workshop Guide Download an easy to use template, to guide you through running a workshop to connect members of your community and to understand the relevance of Playable City to your city. Slide Deck A set of presentation - [Resource Area Left](https://www.playablecity.com/resource-area-left/) - This space is designed to connect, advise and inspire those who are passionate about play and its potential to shape our cities of the future. Here you can connect with fellow Playable City Community members, learn about brilliant work that has transformed city spaces and find the tools you need to help kickstart a Playable - [Cities](https://www.playablecity.com/cities/) - Playable City is a framework to think differently about your city. The Playable City concept has captured the imagination of cities across the globe, offering a new way of connecting people, and thinking about the city. In places as diverse as Bristol, Lagos, Recife and Tokyo we have explored the future city with teams of - [Ideas & Prototypes](https://www.playablecity.com/projects/ideas-prototypes/) - Ideas & Prototypes Playable city ideas are a human response to the coldness and anonymity of the urban environment. By encouraging activities that bring joy, we can create a happier, more cohesive urban future The Guardian Here you can find out about Playable City ideas that people have invented and roughly prototyped. Some, like Woman - [Background](https://www.playablecity.com/background/) - The Playable City is a new term, imagined as a counterpoint to ‘A Smart City’. A Playable City is a city where people, hospitality and openness are key, enabling its residents and visitors to reconfigure and rewrite its services, places and stories. “Our data-marked world is often represented as benignly utilitarian - filled with smart - [A note from the British Council](https://www.playablecity.com/a-note-from-the-british-council/) - The British Council is the UK’s international organisation for cultural relations and educational opportunities. We create international opportunities for the people of the UK and other countries and build trust between them worldwide. Arts has been a cornerstone of this mission for more than 80 years, finding innovative new ways of connecting with and understanding - [Test Resource Area](https://www.playablecity.com/test-resource-area/) - The Resource Area will be a dedicated area of this website that users will need to register and log in to access. The Resource Area is not currently live on the website, as we would like to test the documents we have produced, before they are made public. We have therefore made this page specifically - [Playable City Award Application 2016](https://www.playablecity.com/apply-2016/) - Application for the Playable City Award 2016 are now closed. please sign up to our mailing list the bottom of this page or follow us on twitter @playablecity to find out the results and hear of other opportunities. If you have any questions about the Award, please contact playablecity@watershed.co.uk. - [Videos](https://www.playablecity.com/videos/) - Playable City Award Winners Urbanimals Film by Dominic Gaskell As people pass or stop in front of any one of the different creatures between dusk and midnight, the Urbanimals wake up. This magically interactive project was created using projectors and sensors and stretched across the whole city of Bristol UK in hidden locations. Shadowing Film - [Award](https://www.playablecity.com/award/) - Please note: This is a false page that is not displayed on the site. The page at playablecity.com/award/ always redirects to the latest awards page, so currently https://www.playablecity.com/awards/award-2016/ So to update the award page, edit the latest award. David R, 11/07/16 - [Groups](https://www.playablecity.com/groups/) - [Activate](https://www.playablecity.com/activate/) - [Activity](https://www.playablecity.com/activity/) ## Soliloquy Sliders - [Homepage Slider](https://www.playablecity.com/?post_type=soliloquy&p=225) ## Adverts - [Could you be a Playable City?](https://www.playablecity.com/adverts/could-you-be-a-playable-city/) - Get in touch and join the conversation - [Have you an idea for a project?](https://www.playablecity.com/adverts/have-you-an-idea-for-a-project/) - Find out more about the Playable City annual Award ## Awards - [Award 2016](https://www.playablecity.com/awards/award-2016/) - 2016 Playable City Award goes to Hirsch and Mann The winner of the 2016 international Playable City Award was London based design and technology consultancy Hirsch & Mann, who pitched to transform everyday pedestrian crossings into playful multi-sensory experiences. In September 2016, Watershed unveiled the shortlist of 8 projects out of 81 applications from 34 countries for the fourth international - [Award 2014](https://www.playablecity.com/awards/award-2014/) - Fusce bibendum, nisl non commodo tincidunt, turpis metus fringilla odio, ut lacinia nulla tellus eget neque. Nulla elit purus, iaculis sed pellentesque sed, lobortis nec magna. Nam venenatis justo quis sem ultricies gravida. Morbi ultricies ornare ipsum non bibendum. Curabitur malesuada molestie luctus. Nunc ut mi nisi, vel dictum mauris. Fusce lacinia lobortis viverra. Quisque - [Award 2015](https://www.playablecity.com/awards/award-2015/) - Pellentesque fermentum orci sit amet nulla fringilla vitae dignissim sapien suscipit. Quisque laoreet lobortis massa, sit amet pulvinar urna pretium et. Quisque pulvinar est in nisl faucibus et adipiscing turpis vulputate. Sed porttitor imperdiet consequat. Mauris auctor lacus id diam tristique aliquet. Praesent adipiscing viverra eros ac tempor. Vivamus eu sollicitudin eros. Pellentesque habitant morbi - [Award 2013](https://www.playablecity.com/awards/award-2013/) - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In erat magna, condimentum vitae semper vitae, convallis et felis. Duis eleifend lacus sit amet ipsum condimentum facilisis. Nunc elit lorem, pulvinar ut commodo sed, aliquet cursus neque. Vestibulum lobortis consectetur porttitor. Fusce eget urna sit amet turpis porttitor iaculis. Nam sodales feugiat nisi in tincidunt. Maecenas ## Banners - [Creative Producer International Report Launch](https://www.playablecity.com/banners/creative-producer-international-report-launch/) - The Creative Producers International - Report Launch and Programme Celebration Join Clare Reddington, CEO of Watershed, Professor Jon Dovey (UWE) and Producers from Creative Producers International in a discussion about the aim and achievements of the three-year programme, including themes of building international networks, how Producers respond to times of rapid change and instability and - [Playable City Conference 2016](https://www.playablecity.com/banners/playable-city-conference-2016/) - Introduction Headline Lorem ipsum dolor sit amet, consectetur adipiscing elit. In erat magna, condimentum vitae semper vitae, convallis et felis. Duis eleifend lacus sit amet ipsum condimentum facilisis. Nunc elit lorem, pulvinar ut commodo sed, aliquet cursus neque. Vestibulum lobortis consectetur porttitor. 20 - 24 August 2016 Watershed, Bristol, UK ## Changemakers - [Hilary O'Shaughnessy](https://www.playablecity.com/changemakers/hilary-oshaughnessy/) - Hilary is the Lead Producer for Playable City. She manages the delivery and international exchange of the award commissions, designs and facilities the international labs and delivers Playable City "City Question" workshops to local government and universities worldwide. Her background spans theatre, game and interaction design both as an award winning artist and producer. Most - [Victoria Tillotson](https://www.playablecity.com/changemakers/victoria-tillotson/) - Victoria is a Producer at Watershed, where she designs and delivers creative labs and artistsʼ residency opportunities. Victoria led and delivered the Playable City Recife cultural exchange. Victoria has a background is visual art and previously co-produced projects as part of the Collect, a loose affiliation of creative producers working out the role and nature of - [H.D. Mabuse](https://www.playablecity.com/changemakers/h-d-mabuse/) - H.D. Mabuse develops studies and projects focused on collaboration, emergent behaviours, and the remix of several languages in the areas of visual arts, design, music and philosophy. Since 2007 he’s been a member of the group Autom.ato. He was a founder of Re: combo, where he served from 2001 until 2008, during which he had - [British Council Japan](https://www.playablecity.com/changemakers/british-council-japan/) - Playable City Tokyo is supported by British Council Japan. The British Council is the UK's international organisation for cultural relations and educational opportunities. We create friendly knowledge and understanding between the people of the UK and other countries. We do this by making a positive contribution to the UK and the countries we work with – changing lives - [Olamide Udo Udoma](https://www.playablecity.com/changemakers/olamide-udo-udoma/) - Olamide Udoma is a researcher, writer and filmmaker holding degrees in BSc Architecture, MA Design and MPhil Infrastructure Management. At Our Future Cities NPO, she founded and manages Future Lagos. She has worked in London, South Africa and Nigeria with various organisations focusing on transport management, slum upgrading and housing rights in urbanising African cities. - [Clare Reddington](https://www.playablecity.com/changemakers/clare-reddington/) - Clare joined Watershed in 2004 and as Creative Director leads the Pervasive Media Studio, Playable City, engagement and cinema teams, working with industry, academic and creative partners from around the world to support talent and champion new ideas. Clare is also a Visiting Professor at University of the West of England and sits on the - [Carla da Silva Costa](https://www.playablecity.com/changemakers/carla-da-silva-costa/) - Carla is passionate about facing challenges and managing/piloting new projects. She is also an experienced International Relation and Marketing manager with many years designing partnerships between Brazilian and international institutions. Carla has managed programmes in the three sectors Academia, Government and Industry in the areas of Education, Sports, Creative Industries, Technology and Science. Working at - [Francisco Saboya Albuquerque Neto](https://www.playablecity.com/changemakers/francisco-saboya-albuquerque-neto/) - CEO of Porto Digital, recognized three times the best technology park in Brazil, Francisco shares his time as an advisor at CESAR and SOFTEX RECIFE, and as business consultant. Teacher at the UPE, he is also Director of internationalization of ANPROTEC and President of the Latin America Division of IASP. Elected one of the 100 - [Seiichi Saito](https://www.playablecity.com/changemakers/seiichi-saito/) - Co-founder and Creative & Technical Director of multi-award winning Japanese creative agency, Rhizomatiks. He holds a master’s degree in advanced architectural design from Columbia University and joined New York advertising agency Arnell Group before returning to Japan in 2003 when his work was selected for the Echigo-Tsumari Art Triennale. His three-dimensional and interactive commercial art - [Test City Changemaker](https://www.playablecity.com/changemakers/test-city-changemaker/) - This is the bio for the Test City Changemaker. Toffee sesame snaps gummies jelly oat cake oat cake dessert cake. Jujubes soufflé sesame snaps candy canes gummies cake cake caramels bear claw. Marzipan sesame snaps gummi bears marzipan bear claw chocolate bar cake sesame snaps. ## Cities - [Austin](https://www.playablecity.com/cities/austin/) - Playable City Austin puts people and play at the heart of the Future City of Austin Population estimate: 947,890 (2016) (as of 2016) About the City Austin is the state capital of Texas, an inland city bordering the Hill Country region. Home to the University of Texas flagship campus, Austin is known for its eclectic live-music - [Osaka](https://www.playablecity.com/cities/osaka/) - In 2025, Playable City explores how creative technology can spark conversations about democracy, play, and civic spaces in Osaka. From robot-drawn community murals to interactive weaving installations that connect climate action with cultural heritage, Playable City Osaka brings UK creative technology artists to Japan for a unique cultural exchange in October 2025. Playable City Osaka - [Bristol](https://www.playablecity.com/cities/bristol/) - Bristol is an inherently playful city, so it’s no surprise that Playable City began here in 2012 Around this time Watershed recognised that many exciting ideas were emerging, that engaged people with the cities in which they lived. In Bristol, projects like the Igfest street games festival and Playing Out were really taking off, and - [Melbourne](https://www.playablecity.com/cities/melbourne/) - Playable City Melbourne puts people and play at the heart of the Future City Population estimate: 4.269 million (as of 2014) About the City Melbourne is the creative capital of Australia, consisting of 31 municipalities. A rapidly expanding, diverse, populous city, its reach extends beyond the inner city developments along the Yarra River. The majority of - [Tokyo](https://www.playablecity.com/cities/tokyo/) - Playable City Tokyo puts people and play at the heart of the Future City Population estimate: 13.491 million | City area: 2,191 square kilometers (as of 1st October 2015) About the City Located roughly at the centre of the Japanese archipelago, Tokyo is a vibrant capital city encircled by miles of shoreline, mountains and volcanoes. - [São Paulo](https://www.playablecity.com/cities/sao-paulo/) - At the invitation of the Brazilian Independent Games (BIG) Festival’s social impact strand, we produced a Playable City panel and workshop in São Paulo – part of our desire to expand activities in Brazil. As we found in Recife, the core concept of Playable City seems to chime well with a Brazilian interest in architecture - [Seoul](https://www.playablecity.com/cities/seoul/) - Playable City Weekend - Seoul 2017 The Project From the 27-29 October 2017 in the heart of the bustling city of Seoul, Playable City hosted a suite of specially created Playable City Experiences during the Seoul Architecture Biennale. This mini festival of Urban Play invited the public to explore and reimagine public space along and surrounding - [Oxford](https://www.playablecity.com/cities/oxford/) - A brand new commission, challenging creatives from around the world to produce an idea that puts people and play at the heart of the city of Oxford. - [Lagos](https://www.playablecity.com/cities/lagos/) - Population estimate: 16 million | City area: 1,171.28 square kilometers (as of 6 December 2016) About the City Lagos is the largest city in Africa, it has wall-to-wall people, bumper-to-bumper cars, noise and pollution beyond belief, an intimidating crime rate, and maxed out public utilities. Elevated motorways ringing the island city are jammed with speed freaks and - [Recife](https://www.playablecity.com/cities/recife/) - Recife explores how playful experiences can enhance the cultural tapestry of cities and increase tourism From aquatic pathways, to fortune telling bus stops, to poetry reading sculptures, Recife was the first Playable City to be established outside of the UK. Playable City Recife began with a Creative Lab and cultural exchange in 2014 that supported UK and Brazilian ## Commissions - [SMART OXFORD PLAYABLE CITY COMMISSION](https://www.playablecity.com/commissions/smart-oxford-playable-city-commission/) - Launching today in Oxford Watershed and Smart Oxford are delighted to announce the winner of the first Smart Oxford Playable City Commission will be available for the public to play with from Jan 19. The creators of Star Light, Star Bright, UK based, Hellion Trace (formerly Guerrilla Dance Project) will invite citizens to activate beams ## Creators - [Airgiants](https://www.playablecity.com/creators/airgiants/) - Air Giants is a creative robotics studio, making giant joyful soft robots for close-up interaction with audiences. - [Biome Collective](https://www.playablecity.com/creators/biome-collective/) - Biome Collective is an interdisciplinary studio dedicated to pushing the boundaries of playful media. Over the last decade our projects have been redefining the relationship between audiences and public spaces with experiences and interventions that combine game design with unique hardware. Our work has transformed architecture and cultural spaces into responsive artworks- accessible and dynamic - [Sophie Sampson](https://www.playablecity.com/creators/sophie-sampson/) - Sophie Sampson is a writer and creative producer, working mainly in the field of games and play for public spaces. She has a particular interest in the physicality of play and projects deeply rooted in place, history and archives. Since 2015 she's been making work as part of Matheson Marcault with Holly Gramazio, in particular - [Tom Metcalfe](https://www.playablecity.com/creators/tom-metcalfe/) - Tom is a designer. He has worked across a wide range of industries and sectors. He has harvested clouds in the Scottish Highlands for Innis and Gunn to make SkyPA; created useless objects, Chindogu, for Yo! Sushi; explored new ways of engaging with news, with Trinity Mirror, funded by Google DNI; developed a mind-controlled beer - [Chomko and Rosier](https://www.playablecity.com/creators/matthew-rosier/) - Chomko & Rosier is a studio working across the fields of art, design and technology. The studio’s interest lies in engaging the public in the social, historical or scientific context of a place. With their multidisciplinary approach they create interactive installations and experiences for the public realm. The studio’s work spans research, conceptual development, design - [Hellion Trace](https://www.playablecity.com/creators/helliontrace/) - Hellion Trace (formerly Guerilla Dance Project ) specialises in Augmented Dance: the fusion between movement and technology. Hellion Trace create award-winning work at the intersections between dance, technology, play and composition and are based at the Pervasive Media Studio, Bristol. Hellion Trace is run by founder Laura Kriefman. Hellion Trace’s work has been seen - [The Strangers at Honja Factory](https://www.playablecity.com/creators/the-strangers-at-honja-factory/) - Do One Im, Eunju Hitchcock-Yoo ‘The Strangers at Honja Factory’ is a project group of two artists, Do One Im(Honja Factory) and Eunju Hitchcock-Yoo(The Strangers). Do Ones Honja Factory actively explores digital technology and its mechanism to design various art products and devices that would elicit and boost inborn creativity of each individual. Eunju’s The - [Bang & Lee](https://www.playablecity.com/creators/bang-lee/) - Bang & Lee is an artist collective based in Seoul. Often concerned with the theme of absurdity and irony, their projects involve assemblage, interactive light sculpture, tangible instrument, computer-generated montage and stage technology toward an immersive media incorporating various historical references, fictions, and emerging notions of media with emphasis on their particular interpretation of collaboration - [Minji Kim](https://www.playablecity.com/creators/minji-kim/) - Minji Kim majored in computer engineering and worked as a software engineer for 7 years in broadcasting and media. She works as an interaction designer after her MA in Interaction Design at Goldsmiths. She is enthusiastic about designing new more enjoyable experiences between people and technology to improve their quality of life. - [Rosie Poebright](https://www.playablecity.com/creators/rosie-poebright/) - Rosie Poebright is a digital artist, a storyteller and real-world game designer. She works with a powerful mix of ingredients to design her experiences - most importantly audience agency, interactivity and embodiment. As Creative Director of Splash & Ripple: “Architects of Extraordinary Adventures” she makes experiences that transport people from their normal everyday lives to - [Yang Sookyun](https://www.playablecity.com/creators/yang-sookyun/) - Yang Sookyun (*1982) defines contemporary media as 'everything produced by technology' and believes that the media experience accumulated in the technology-human-environment is embodied, becomes a new imagination, and transforms into another energy. She is interested in the experience created by the physical space filled with 'technical objects' and expresses them in various ways by combining - [Eun Lee](https://www.playablecity.com/creators/eun-lee/) - Eun Lee is a Seoul based artist and founder of Liquid Mind who is interested in futuristic things and interactive fun experiences. - [Borahm Kim](https://www.playablecity.com/creators/borahm-kim/) - Borahm Kim is a media artist and a director of creative group Untitled Road. She is here on a studio residency from South Korea and hoping to develop scenarios and methods for non-verbal storytelling inspired by bringing together different languages and cultures. - [Sun Kim ](https://www.playablecity.com/creators/sun-kim/) - Sun Kim Sun Kim is artist, designer and visual director in wide range of media including drawing, installation art, design planning, and public projects by collaborating with people from various fields. After graduated from Korean National University of Arts in Seoul. She went on to study at the Chelsea College of Art and Design in - [Bottle](https://www.playablecity.com/creators/bottle/) - Bottle is an independent creative PR agency, based in Oxford and specialising in digital, content and social media. Building momentum and advocacy for a blend of consumer and B2B brands, we take an innovative approach to PR in the digital age, increasing visibility in the right places, whether that’s print or search engines. - [Playful Anywhere CIC](https://www.playablecity.com/creators/playful-anywhere-cic/) - Playful Anywhere brings a collective of artists, technologists, makers, futurists, writers and makers to their project. Between us we have Marched Robots across the City, Repurposed Shipping Containers to be playful boxes of fun, built connected communities and better relationships using shared data, produced immersive art installations exploring synaesthesia and alternate reality with artists, - [Thomas Buchanan](https://www.playablecity.com/creators/thomas-buchanan/) - Thomas Buchanan is a design and innovation studio committed to creating things people want. The studio specialises in human-centred design and prides itself on crafting great experiences. Working across the physical, digital and physical-digital, this project is lead by Creative Director, Tom Metcalfe and Creative Technologist, Peter Bennett. This project is a collaboration between the - [Graf + Tobier](https://www.playablecity.com/creators/graf-tobier/) - Graf + Tobier are Roland Graf/ Assocreation and Nick Tobier, artists trained as architects and landscape architects and vice-versa Founded in 1997, the artist collective is based in Vienna (Austria) and Ann Arbor, Michigan (USA). Its members work anonymously on a wide range of interactive installations and urban interventions with the goal of prompting inquiry, - [Laura Kriefman](https://www.playablecity.com/creators/laura-kriefman/) - Laura Kriefman is an Architectural Choreographer. She is a 2016 INK Fellow, 2015 WIRED Magazine/The Space Creative Fellow and a 2011-2012 Fellow of the Clore Cultural Leadership Programme. Her company Guerilla Dance Project www.guerilladanceproject.com have won multiple awards for digital innovation and specialise in Augmented Dance: the fusion between movement and technology. Resident at the - [Tine Bech](https://www.playablecity.com/creators/tine-bech/) - Born in Denmark, Tine Bech now lives and works in London. Tine creates interactive and playable projects where human experiences are at the centre. Her work transforms environments and human behaviour through the creative possibilities of play making and technology. She places the audience at the centre of her works, creating open systems, structures, and - [Becca Rose](https://www.playablecity.com/creators/becca-rose/) - Becca Rose is an artist, designer, and educator. She makes playful work that encompasses craft, folk-art, storytelling, education, and creative technologies. Becca works with smart materials such as conductive paints and threads, animation, participatory events, and other interactive methods to bring stories to life. She studied Literature and Art in Leeds, and has a masters degree in Design - [Daichi Sato](https://www.playablecity.com/creators/daichi-sato/) - Daichi Sato is a Masters student at the Graduate School of Tokyo Institute of Technology. After graduating from the department of architecture at the Tokyo Institute of Technology, he spent a year studying abroad at the school of architecture, KTH Sweden Royal Institute of Technology. On his return to Japan he joined Rhizomatiks as an intern - [Noritaka Ishibayashi (VAC)](https://www.playablecity.com/creators/noritaka-ishibayashi-vac/) - Noritaka Ishibayashi is an Architectural Designer. After gaining experience working on town planning, residential, office, commercial and public realm projects at an architectural office, he set up his own practice. “ICOME” is a creative unit which brings ideas to life by approaching design from multiple viewpoints not limited to architecture. He is fascinated by cities, drawn to - [Shiho Ishikawa](https://www.playablecity.com/creators/shiho-ishikawa/) - Shiho Ishikawa is a Planner/Art Director for TV commercials and graphic design at advertisement agency ADK based in Tokyo, and also produces a mixed range of works as an artist. She is interested in the mixing of Japanese and western cultures and communication that doesn’t rely on being able to speak the same language. Her educational picture - [Angela Betzien](https://www.playablecity.com/creators/angela-betzien/) - Angela Betzien is a multi award winning playwright and a founding member of independent theatre company RealTV. Angela’s work has toured widely across Australia and internationally. Her plays have been published by Currency Press and Playlab Press. - [Leticia Cáceres](https://www.playablecity.com/creators/leticia-caceres/) - Leticia Cáceres has been lauded as one of the most exciting directing talents in the country. She has directed for most mainstage companies in Australia including Melbourne Theatre Company, Sydney Theatre Company, Belvoir St, Queensland Theatre Company, State Theatre Company of South Australia, and her work has toured nationally to Sydney Opera House, Melbourne Arts - [Kathy Hinde](https://www.playablecity.com/creators/kathy-hinde/) - Kathy Hinde’s work grows from a partnership between nature and technology expressed through audio-visual installations and performances that combine sound, sculpture, image and light. Drawing on inspiration from behaviours and phenomena found in the natural world, she creates work that is generative; that evolves; that can be different each time it is experienced. Kathy frequently works - [Megumi Matsubara](https://www.playablecity.com/creators/megumi-matsubara/) - Megumi Matsubara works individually as an artist and collectively as an architect through Assistant, an international & interdisciplinary design practice that she co-founded with Hiroi Ariyama in 2002. With a background in architecture, Megumi Matsubara takes an architectural approach as a departure point while creating narratives about spaces woven from disparate elements such as photography, - [Mathew Trivett](https://www.playablecity.com/creators/mathew-trivett/) - Mathew Trivett is a design producer and software developer. He founded Near Now, Broadway's studio for arts, design and innovation, where we make, and make sense of, technology for everyday life. Near Now seed funded the R&D of musical invention kit Ototo acquired by Moma's Humble Masterpiece Collection in November 2014; investigated the planetary systems that protect - [Yuri Suzuki](https://www.playablecity.com/creators/yuri-suzuki/) - Yuri is a sound artist, designer and electronic musician who produces work that explores the realms of sound through exquisitely designed pieces. Between 1999 and 2005 he worked for Japanese art unit Maywa Denki (www.maywadenki.com/), where he developed a strong interest in music and technology. In 2005 he moved to London to study at the Royal College of Art, - [Ng Chor Guan](https://www.playablecity.com/creators/ng-chor-guan/) - Ng Chor Guan is a music composer and sound designer work across theatre, dance, film, concert music and new media projects. His works integrate experimental approaches to both classical and electronic composition and have been presented at numerous festivals internationally. In 2008-2009 he was nominated the BOH Cameronian Arts Awards Most Promising Artist. His music - [Hisami Takesawa](https://www.playablecity.com/creators/hisami-takesawa/) - Hisami Takesawa is a Designer and Art Director. After studying product design and universal design at art college, she started her career as a TV commercial planner and graphic designer in an advertising company. She now works freelance, signing resident contracts with clients of the projects she takes on. She advises on the application of new - [Yuta Inoue](https://www.playablecity.com/creators/yuta-inoue/) - Yuta is General Manager of Startup Studio QUANTUM Inc, leading corporate accelerator programs and open innovation projects. By leveraging human-centered UX design approach, prototyping capabilities, and art of storytelling, Quantum builds IoT products and develops new businesses together with big corporations and startups. Yuta is an Ex-McKinsey consultant and Ex-WIRED Magazine correspondent. - [Yoshihisa Yabuuchi](https://www.playablecity.com/creators/yoshihisa-yabuuchi/) - Working for NEC Corporation, he started his career in business systems marketing. He joined the Headquarters for Promotion of New Business Development in 2014, where his role is to propose new projects that utilise the company’s new technologies. Involved in research and new business development for the company’s Smart City and CSV (Creating Shared Value) - [Junki Yoshioka](https://www.playablecity.com/creators/junki-yoshioka/) - Junki is a Digital Hospital Artist and Fab Nurse. After gaining experience working as a ward nurse at an emergency medical center, he now works as a visiting nurse delivering at-home care. Wanting to change the negative images people have of hospital environments, he started delivering “Digital Hospital Art” to draw patients’ dreams to life - [Saaya Inoue](https://www.playablecity.com/creators/saaya-inoue/) - Working for Mori Building Co., Ltd., she started her career in the organising team for the Roppongi Art Night festival and Roppongi Hills 10th Anniversary campaign. Wanting to develop her foreign language skills, she later applied to the Company’s training scheme and was posted in Singapore for 6 months and in Shanghai for 9 months. - [Fred Deakin](https://www.playablecity.com/creators/fred-deakin/) - Fred is the founder of Fred & Company, dedicated to artistic and interactive projects. He has recently become Professor of Interactive Digital Art at UAL. Fred Deakin was a founding director of Airside, a small, experienced, innnovative and award-winning media studio, working across graphic design, illustration, digital, interactive and moving image. Their clients included Panasonic, Nokia, BBC and Virgin Atlantic. Fred - [Yoshinari Kou](https://www.playablecity.com/creators/yoshinari-kou/) - Founder and Director of Nestegg. The company, founded in 2009, specialises in microcomputer circuit development for clients ranging from universities, start-ups and SMEs. In 2014 he obtained an international patent for "mille-feuille", an automated electronic schematic design tool that enables software engineers to design hardware with little or no previous experience. Prior to setting up - [LAX](https://www.playablecity.com/creators/lax/) - Anna Grajper and Sebastian Dobiesz make up LAX, an experimental design team based in Poland, who describe themselves as practicing ‘at the edge of architecture’, testing the boundaries of urban planning, design, psychology and computation. - [Jonathan Chomko](https://www.playablecity.com/creators/jonathan-chomko/) - Jonathan Chomko is an interaction designer. Born in Toronto, Canada, he holds a BsC in Interaction Design from the University of Malmo, Sweden. His primary focus is the design of compelling interactive experiences. He has worked with CSTEP, an inter-disciplinary research organization based in Bangalore, India, guest-lectured at Norges Kreative Fagskole in Oslo, Norway, and - [Strange Thoughts](https://www.playablecity.com/creators/strange-thoughts-ltd/) - Strange Thoughts is a new breed of agency translating the world of brands for creative technologists, academics, and startups. Built on a new model of creativity, we operate a multi-disciplinary, expertly crowd-sourced innovations environment, delivering creative led tech for bold brands. For individual case studies on all our previous projects, please visit our website. - [Inua Ellams](https://www.playablecity.com/creators/inua-ellams/) - Born in Nigeria, Inua Ellams is a poet, playwright & performer, graphic artist & designer and founder of the Midnight Run — an international, arts-filled, night-time, playful, urban, walking experience. Identity, Displacement & Destiny are reoccurring themes in his work. He lives and works from London, England. - [Tosin Oshinowo](https://www.playablecity.com/creators/tosin-oshinowo/) - Tosin Oshinowo is a registered architect in Nigeria and since 2012 has been lead architect at cmDesign Atelier (cmD+A), an architecture design consultancy practice based in Lagos, executing notable projects in the city. She completed her Architecture Education at the Architecture Association London and also holds a Master’s Degree in Urban Design from the Bartlett - [Isabelle Croissant](https://www.playablecity.com/creators/isabelle-croissant/) - Isabelle is Creative Industries Programme Manager at Home in Manchester. She has been at Home for 12 years in several capacities whether in our Communications, Programme or Engagement teams. In her current role she programmes and delivers the Creative and Digital Programme which means a very varied working environment ranging from developing strategic partnerships, to scouting the creative world for - [Germana Uchôa](https://www.playablecity.com/creators/germana-uchoa/) - Germana founded ESPAÇO GARIMPO in 2007. The company focusses on creating opportunities for new fashion designers and creative entrepreneurs in Brazil, through a collaborative network for fashion and design brands; and education work focused on creative economy and business for fashion students, managers and professionals through courses, lectures, workshops, debates, educational and cultural trips, business - [ George Lovesmith](https://www.playablecity.com/creators/george-lovesmith/) - George's public art practice, founded on an architectural background, explores relational and social practice integrating design and education. With an emphasis on strategic and participatory processes, objectives are to spatially investigate consequences of public intervention, collaboration and context. He has partnered with schools and community organisations around the UK; and internationally at the Taiwan Design Expo - [Eduardo Oliveira](https://www.playablecity.com/creators/eduardo-oliveira/) - Eduardo has worked as a system engineer for C.E.S.A.R since 2004, having acted with Samsung/Bematech/Motorola/Compal/Gemalto projects. He has experience with C and C++ applications, JSE, JME and with the area of Smart Cities and Artificial Intelligence (context, data analysis, rule-based reasoning). Besides his passion for technology, He is also thrilled about research. Right after Eduardo graduated in computing, - [Ben Gwalchmai](https://www.playablecity.com/creators/ben-gwalchmai/) - An actor, maker, writer, and worker, Ben is an award winning polymath. A writer since 2008, Ben has had works performed and published with Anexxe Publishing, Arcola Theatre, The George Wood Theatre, Catford Theatre, Make Something Magazine, Minus9squared Magazine, The Master Shipwright’s Palace, Greenwich Dances Festival, Epicentre Magazine, Kumquat Poetry, Bad Robot Poetry, and Welsh National - [Ludic Rooms](https://www.playablecity.com/creators/ludic-rooms/) - Ludic Rooms is often called a ‘Digital Arts Organisation’ but at its heart is an ongoing collaboration, a partnership between two practitioners with broadly different creative backgrounds. Ashley James Brown began his practice as a Computer Scientist and has spent the last decade working as a creative coder, technologist, sound artist and electronic musician. He - [Nicky Kirk](https://www.playablecity.com/creators/nicky-kirk/) - Nicky Kirk has been nominated as one of the best young architects in the country in the BD Young Architect of the Year Awards 2008, 2009, 2010 and 2012. He is also an artist and has completed a number of high profile public artworks in the last 6 years. Nicky is a regular presenter on Resonance - [PCT Team](https://www.playablecity.com/creators/pct-team/) - Inspired by the global Playable City movement, PCT Team B is a Japanese collective that has come together to explore, generate and experiment with ideas that enrich the experience of the city at the human level. Members of the team first met through the Playable City Tokyo workshops in 2014. Their backgrounds vary from architecture, - [Nikki Pugh](https://www.playablecity.com/creators/nikki-pugh/) - Nikki is an artist who explores how we perceive, move through and interact with our surroundings. To do this she harnesses techniques adopted from walking-based practices, guided tours, physical computing, locative media, pervasive gaming, installation and collaboration. She uses participatory events as spaces in which people can engage in conversation and makes interactive objects to - [Vahakn Matossian](https://www.playablecity.com/creators/1512/) - Vahakn creates interactive and real-world public projects. Based in London, the studio takes pride twisting reality to show the world in a different light. Play, discovery and imagination are the imperative. Vahakn started the company Human Instruments with his father in 2013. It is dedicated to the design and production of digital musical instrument interfaces - [Pan Studio](https://www.playablecity.com/creators/pan-studio/) - Pan Studio create unique, affecting experiences at the intersection of technology, theatre, games and art. - [Jeremiah Ikongio](https://www.playablecity.com/creators/jeremiah-ikongio/) - Jeremiah is a Performance/New Media artist. One focus in his creative work is on modernizing urban metropolis leading to gentrification. Recently his creative works have focused on the question of to what extent Web 2.0 communication technologies and Smartphone Apps are suited to be platforms for Interactive Artistic expressions. - [Desiree Craig](https://www.playablecity.com/creators/desiree-craig/) - Desiree loves technology and social enterprises. She is especially interested in exploring ways technology can be leveraged to design solutions that improve the quality of human life, particularly in the areas of education, health and lifestyle. - [Yann Seznec](https://www.playablecity.com/creators/yann-seznec/) - Yann Seznec is an artist and musician based in Edinburgh. His work focuses on interaction, physical sound, and unusual approaches to musical software and hardware. He has toured worldwide with his custom built musical instruments and has recently completed residencies at the Smithsonian and a canal boat in England. - [Simon Johnson](https://www.playablecity.com/creators/simon-johnson/) - Simon Johnson is a game designer who specialises in enabling people to play in real, social spaces. He designs experiences that amaze, exhilarate, activate and occasionally baffle. Simon was founder and director of igfest Bristol’s festival of outdoor play. - [Shaina Silva](https://www.playablecity.com/creators/shaina-silva/) - Shaïna Silva is an Experience Designer with a passion for social impact in emerging markets. She is currently the Portfolio Director at Generation Enterprise, where she designs programs that equip high potential start-ups to solve some of Africa’s biggest challenges. Her creative ventures have spanned across the Caribbean, West Africa and South-East Asia. - [Bankole Oluwafemi](https://www.playablecity.com/creators/bankole-oluwafemi/) - Bankole is a serial creative, and co-founder of Big Cabal Media and is currently the executive editor of TechCabal.com, Nigeria’s largest technology blog. He travels and conducts imaginary orchestras in his spare time. - [Gbadebo Rhodes-Vivour](https://www.playablecity.com/creators/gbadebo-rhodes-vivour/) - Gbadebo Rhodes-Vivour is a practicing architect, writer, designer and Activist. After Graduating from MIT, he returned home to Lagos, Nigeria with an aim to explore the concept of affordable luxury as well as the potential of creating innovative designs and systems to tackle indigenous large-scale problems. - [Logo Oluwamuyiwa Adeyemi](https://www.playablecity.com/creators/logo-oluwamuyiwa-adeyemi/) - Logo Oluwamuyiwa is a Photographer & Filmmaker who lives and work in Lagos, Nigeria. His approach also revolves around conceptual and documentary style photography. Logo’s interest in photography is to be a shrewd observer of the human carnival by capturing people and, things and stories from perspectives that are often overlooked, ignored and taken for - [Ju Row Farr](https://www.playablecity.com/creators/ju-row-farr/) - Ju Row Farr is one of the founder members of Blast Theory. Blast Theory is renowned internationally as one of the most adventurous artists’ groups using interactive media, creating groundbreaking new forms of performance and interactive art that mixes audiences across the internet, live performance and digital broadcasting. Prior to Blast Theory, Ju trained to be a dancer until she was - [David Haylock](https://www.playablecity.com/creators/david-haylock/) - David is a Creative Technologist at Watershed. His responsibilities include providing technical advice and expertise for the Pervasive Media Studio’s staff and residents, as well as identifying new technologies that could be used within Watershed's practice. He has a mixed background in the visual arts, working in design, technical and academic roles. Prior to starting - [H.D. Mabuse](https://www.playablecity.com/creators/h-d-mabuse/) - H.D. Mabuse develops studies and projects focused on collaboration, emergent behaviours, and the remix of several languages in the areas of visual arts, design and music. Since 2007 he’s been a member of the group Autom.ato. He was a founder of Re: combo, where he served from 2001 until 2008, during which he had projects - [Filipe Calegario](https://www.playablecity.com/creators/filipe-calegario/) - Filipe Calegario graduated in computing and is currently a doctorate student for UFPE’s Computer Lab Centre. The usage of digital technologies in the artistic expression is his main object of reflection. With projects that gather computing, music and visual arts, he already participated of several national and international festivals, especially the honourable mention received at - [Thaís Vidal](https://www.playablecity.com/creators/thais-vidal/) - Thaís Vidal was born in Recife and is 23 years old. She has a degree in journalism from the Federal University from Pernambuco (Brazil) with a monograph entitled Creative Economy: Prospects for creative market in Recife and challenges for the development of a Creative City and is studying for a master's degree. She has been a cultural producer of - [Natasha Chubbuck](https://www.playablecity.com/creators/natasha-chubbuck/) - As a freelance Producer and Project Manager for the past 7 years, Natasha has worked across a diverse range of art forms, with projects spanning sonic arts, music, radio broadcast and contemporary visual arts. She has been an Associate Producer at Site Gallery, Sheffield since early 2013, developing several major new projects with international video - [Andrew Sleigh](https://www.playablecity.com/creators/andrew-sleigh/) - Andrew joined Lighthouse in August 2013. His background is in design, web technology, connected communities, and making. At Lighthouse, Andrew leads on the development and production of a selection of programmes of digital culture and art. Andrew also co-founded Brighton Mini Maker Faire, the festival of DIY technology and grassroots innovation; and Hardware Startup, a - [Camila Bandeira](https://www.playablecity.com/creators/camila-bandeira/) - Camila graduated in Business Management from UFPE in Recife, with a specialisation in Marketing gained at Ell Camino College in Torrance, CA, USA. Camila has over 10 years experience of working in the field of marketing and events. In 2010, she started her own business, Proa Cultural, which has a focus on cultural marketing. The - [Fábio Florencio](https://www.playablecity.com/creators/fabio-florencio/) - Fábio has been working in the games industry since 2006, beginning as a Game Tester, moving to Sound Designer in 2007 and then to a Game Designer position, in which he has remained since 2008. He graduated in music and has a master's degree in design. Fábio has a passion for games, playing always when possible, and reading - [Leo Falcão](https://www.playablecity.com/creators/leo-falcao/) - Leo graduated in Media Studies, and has a Post Graduate in Cinema Studies, Master in Design and currently is developing his PhD research in Games and Interactive Media Design. He's had a decorated career as a filmmaker for over 15 years, and has recently been professionally involved within other media: Theatre, Literature, TV, and Games. - [Katherine Jewkes](https://www.playablecity.com/creators/katherine-jewkes/) - Katherine brings together interesting and talented people from diverse backgrounds to make wonderful things happen. Sometimes up mountains, sometimes in Victorian Prison Cells, sometimes in the UK and sometimes abroad. Often using technology in new and imaginative ways. She has worked with people like Watershed, National Theatre Wales, NESTA, Historic Royal Palaces, BBC and Twitter - [Philip Tew](https://www.playablecity.com/creators/philip-tew/) - Philip is a curious blend of programmer and digital artist, leveraging skills gathered from an early age and honed in industry to create artworks that play with generative processing, physical modelling, real-time interactivity, and creativity itself. - [Daniel da Hora](https://www.playablecity.com/creators/daniel-da-hora/) - Daniel has been Associate Creative Director of DH,LO Creative Boutique since 2010. Working in the industry since 1994, he has helped build successful regional and local cases for brands such as Carrier, Apple, Castrol, Honda, GM, ASA Industry, Government of Pernambuco, Exclusive Line, among others. He is also a university professor for Advertising and Design - [Unsworn Industries](https://www.playablecity.com/creators/unsworn-industries/) - Unsworn Industries is an interaction design and innovation studio based in Malmö, Sweden. They bend technology, things and services to fit human needs, desires and behaviours. The studio develop ideas and ambitions into strong concepts and carefully designed, useful and desirable products, services and environments. They are a small team with expertise ranging from interaction design, participatory innovation - [Kevin Walker](https://www.playablecity.com/creators/kevin-walker-and-yuri-suzuki/) - Kevin is an artist, designer, and writer working at the boundaries of digital and physical – specifically in curation and computation in physical spaces, grounded in cognitive and cultural theory. His most recent work engages with magical aspects of digital and physical objects, not by combining them but by exploring their outer boundaries – embedded sensors and advanced - [Happy City Lab](https://www.playablecity.com/creators/happy-city-lab/) - Happy City Lab is an organisation founded by Dan Acher, an artivist from Geneva focused on creating happy cities. How do we generate interaction between strangers? How do we change our perception of our city and neighbourhood, create new meanings and experiences? Dan uses the city as a canvas to create situations and events that generate powerful and participative - [Urban Conga](https://www.playablecity.com/creators/urban-conga/) - The Urban Conga is a non-profit promoting community activity and social interaction through play. They do this by providing underutilized spaces with interactive installations that provoke creativity, inspiration and exploration. Urban Conga is based in Tampa, Florida in the United States and have done work all around the country. Their work ranges from pop up installations to commissioned work by cities and large - [George Zisadis](https://www.playablecity.com/creators/george-zisadis/) - George is an interactive artist and designer who specializes in the creative use of public space. His interactive installations playfully re-imagine the everyday and inspire new ways of seeing the world. George studied sociology at Harvard University and has extensive experience in interaction design. He’s worked with organizations like Grey Area Foundation for the Arts, Rebar Art - [Dan Dixon](https://www.playablecity.com/creators/dan-dixon/) - Dan’s history blends working in the web industry with creative technology teaching and interdisciplinary research. He has developed a research profile that sits between Techno-Cultural Studies and Human-Computer Interaction. Most of this research has been specifically concerned with the way digital games overlap with the real world in unexpected ways. In 2012 he carried out - [Ed Carter](https://www.playablecity.com/creators/ed-carter/) - Ed Carter is a composer & art producer, curator and artistic director. He specialises in devising and creating interdisciplinary projects that are context-specific, with a focus on sound, collaboration, process and technology. His projects combine multiple strands of associated concepts, highlighting the points at which different themes collide. He takes patterns, relationships, and rhythms, and uses - [Andrea Hasselager](https://www.playablecity.com/creators/andrea-hasselager/) - Andrea Hasselager is a Danish artist, and has been working with digital storytelling and games for 5 years. She has a background as a writer for advertising. She developed an online story about trafficking in women, ‘Find Olena’ , while being a resident at the Pervasive Media Studio. Her game about the Nordic Fruits and vegetation, Jumping - [Rune K. Drewsen](https://www.playablecity.com/creators/rune-k-drewsen/) - Rune K. Drewsen is a Danish graphic designer and illustrator. He has been doing art in the public space for 7 years and has been the creative director of a small Copenhagen gallery and studio for 5 years called Rumkammerat (means something like Spacecomrades in English). Here he created the very popular Urban Treasure Hunt, which is - [Hide and Seek](https://www.playablecity.com/creators/hide-and-seek/) - Hide&Seek was a design studio working at the point where games meet culture. Their values were built around the belief that play – as a theme, a way of being, and design tool – is integral to understanding how culture will develop in the 21st century. They worked with a wildly diverse range of clients and partners. They made - [Seb Lee-Delisle](https://www.playablecity.com/creators/seb-lee-delisle/) - Seb is an award-winning digital artist and speaker who likes to make interesting things that engage and inspire people. His work has pushed the boundaries of what is possible in digital, and he won a BAFTA for a BBC project with Plug-in Media, the agency he founded in 2003. In 2012 he was awarded an Arts - [Talking Birds](https://www.playablecity.com/creators/talking-birds/) - Since 1992 Talking Birds has been producing thoughtful, playful, resonant, mischievous and transformative meditations on people and place. Our work, which we call Theatre of Place, is characterised by a distinctive blend of humour, music and visual flair in venues both conventional and unconventional across the UK and internationally. - [Splash & Ripple](https://www.playablecity.com/creators/splash-ripple/) - Splash & Ripple make experiences that transport people from their normal everyday lives to an extraordinary space where they can play with new ways of thinking, feeling and being. They create embodied story experiences using a combination of theatre, game mechanics and screenless digital technology. The Co-Founder and Creative Director Rosie Poebright is a digital artist, a storyteller - [Julian Sykes](https://www.playablecity.com/creators/julian-sykes/) - Julian is Brands Director at Hoffi dealing with strategy for the company's customers. He has an interest in social design through his work with thinkARK. He is also a keen rock climber and has been looking at how games can involve different social groups. - [Hirsch and Mann](https://www.playablecity.com/creators/hirsch-and-mann/) - Hirsch and Mann is a design and technology consultancy that explores the future by making physical technology and putting it into the world to gain impact. Their philosophy of ‘thinking by making’ brings magic into reality by rapidly prototyping ideas to gain evidence on its value. Real world testing evolves ideas and their value with people. - [Mobile Studio Architects](https://www.playablecity.com/creators/mobile-studio-architects/) - Mobile Studio Architects is passionate about the process of working collaboratively with people to create engaging, inventive and innovative spaces and structures. Mobile Studio Architects is a London-based architectural practice working across sectors and building types to create extraordinary spaces and places. Our experience is broad and encompasses cultural, community, commercial, housing and private residential - [Uniform](https://www.playablecity.com/creators/uniform/) - Uniform is a design and innovation company based in Liverpool, UK. Along with client work, a R&D unit within the company with is focussed in the research, design and prototype of digital products and experiences, experimenting with new and emerging technologies. - [Nushin Samavaki](https://www.playablecity.com/creators/nushin-samavaki/) - Nushin Samavaki is an Architect. Born in Tehran, Iran. She holds a MA degree in architecture from Art University of Tehran. She has a background in Sustainable Architecture and Art. Between 2005 and 2009 she worked for Arcandid Consulting Engineers. In 2009 she was appoint as a Director of an Architectural Studio in Shoadan Consulting - [Elham Souri](https://www.playablecity.com/creators/elham-souri/) - Elham is an Urban Designer concentrating mostly on Urban Lighting Design. She graduated from Shahid Beheshti University, Iran with MA degree in Urban Design. Elham has more than 10 years of professional experience as a Designer and Project Coordinator for a wide range of urban projects. Also, she is scientific director of international lighting design - [Gigantic Mechanic](https://www.playablecity.com/creators/gigantic-mechanic/) - Gigantic Mechanic is a game design studio exploring new ways to bring fun and engaging experiences to the world around us through physical and social play. We have created everything from live-action political simulations to giant fighting puppet battles to 100-player video game space battles. We’re strive to create easily accessible playful spectacles that draw ## Judges - [Sharna Jackson](https://www.playablecity.com/judges/sharna-jackson/) - Sharna Jackson is a director/writer/curator working across digital, arts, publishing, education and entertainment. Recent roles include curator of Playground at Site Gallery, curator of the Design Ventura Conference at Design Museum, director of #squad34, a programme of digital activity for young people in Kent, writer and producer of the family audio guide from The Broad - [Llewelyn Morgan](https://www.playablecity.com/judges/llewelyn-morgan/) - Llewelyn leads a service area within Oxfordshire County Council that encompasses transport, planning policy and strategy and early stage scheme development. Llewelyn has also built an outward focused Research and Innovation team, leading on developing innovative strategies. The Service also leads on development and support of innovative collaboration projects such as MobOx, Culham City - [Sebastian Johnson](https://www.playablecity.com/judges/sebastian-johnson/) - Sebastian is a founding partner and Vice Chair of Smart Oxford. He manages the Oxford Strategic Partnership (OSP), which brings together leading representatives from business, local authorities, universities and other public sector bodies and voluntary and community organisations to identify a long term sustainable vision for Oxford and work collectively on addressing key issues facing - [Francesca Perry](https://www.playablecity.com/judges/francesca-perry/) - Francesca is the founding editor of Thinking City, a website dedicated to exploring urban experience and inclusive cities. She writes about urbanism for various publications and is the former commissioning and community editor for Guardian Cities. Francesca works with design studio make:good to engage communities in participatory processes of local change. She is also co-steer - [Cigdem Sengul](https://www.playablecity.com/judges/cigdem-sengul/) - Cigdem Sengul is a Senior Researcher in Nominet working on privacy and trust in Internet of Things. She is a member of the Kantara UMA (User Managed Access) Workgroup and an elected member of techUK’s IoT Council. She has more than 10 years of experience in research and development in mobile and wireless networks in - [Lord Heseltine](https://www.playablecity.com/judges/lord-heseltine/) - The Rt Hon the Lord Heseltine CH Lord Heseltine was a Member of Parliament in Britain from 1966 to 2001. He was a Cabinet Minister in various departments between 1979 and 1986 and between 1990 and 1997. He was Deputy Prime Minister from 1995 to 1997. He is founder and Chairman of the Haymarket Group, - [Usman Haque](https://www.playablecity.com/judges/usman-haque/) - Usman Haque is founding partner of Umbrellium (http://umbrellium.co.uk/ ) and Thingful (https://thingful.net/ ) a search engine for the Internet of Things. Earlier, he launched the Internet of Things data infrastructure and community platform Pachube.com, which was acquired by LogMeIn in 2011. Trained as an architect, he has created responsive environments, interactive installations, digital interface devices - [Asima Qayyum](https://www.playablecity.com/judges/asima-qayyum/) - Asima Qayyum is a young creative writer who is passionate about immersing herself in everything around her; both environmental and in the people. She's worked with a variety of charities and projects helping to unify segments of society through expressions of thoughts and ideas. - [Tim Brooke](https://www.playablecity.com/judges/tim-brooke/) - Tim Brooke has worked on a diverse range of projects from robotic warehouses to multiuser museum exhibits and even self-organising wireless networks for vineyards. He currently works at Future Cities Catapult as Head of Making, designing applications and services using stuff like: iOS Swift, HTML 5, JavaScript, conductive ink and tape, arduinos, makerbots and lots - [Stephen Hilton](https://www.playablecity.com/judges/stephen-hilton/) - Stephen Hilton is passionate about using digital technology to create a society that is creative, smart, green, connected, open and inclusive. As Director of Bristol Futures, an award winning department of Bristol City Council, he leads on smart cities, environmental sustainability, urban resilience and international strategy. Over the past 5 years, Stephen has created a - [Richard Roberts](https://www.playablecity.com/judges/richard-roberts/) - Richard, a qualified Architect, is the Design Manager for Jason Bruges Studio. After studying Architecture and Landscape Architecture at the University of Sheffield, Richard obtained a MArch ARB diploma at the Bartlett School of Architecture UCL where he nurtured a strong interest in interactive architecture and installations. He subsequently worked at Metropolitan Workshop, where he was - [Phil Bates](https://www.playablecity.com/judges/phil-bates/) - Phil is Head of Oracle's Cloud development team in Bristol UK, building cloud lifecycle infrastructure and functionality that manages the development and delivery of Oracle's IaaS and PaaS products and technologies. Since 1999 he has played a leading role in the development of Oracle's business intelligence/analytics, middleware, and applications products. He works on complex, architectural integration - [Peter Madden](https://www.playablecity.com/judges/peter-madden/) - Peter Madden OBE is Chief Executive of Future Cities Catapult. Previously, Peter was Chief Executive of Forum for the Future, Head of Policy at the Environment Agency, Ministerial Adviser to the British Government, Director of Green Alliance and Head of Policy at Christian Aid. He is currently Board Counsellor to the Crown Estate, a member - [Miguel Sicart](https://www.playablecity.com/judges/miguel-sicart/) - Miguel Sicart is a play scholar based at the IT University of Copenhagen. After a decade of looking at the ethics of computer games (research published as The Ethics of Computer Games; and Beyond Choices: The Design of Ethical Gameplay (MIT Press 2009, 2013)), he decided that enough was enough and that all games and - [Mark Leaver](https://www.playablecity.com/judges/mark-leaver/) - Mark is Development Director of Playable City. Having been involved with previous city focused and innovation framework projects, Mark has worked with the Watershed to define the concept and build the international profile of Playable City. With extensive experience across the media industries two key themes have categorised Mark’s career, whether working on a dot - [Clare Reddington](https://www.playablecity.com/judges/clare-reddington/) - Clare joined Watershed in 2004 and as Creative Director leads the Pervasive Media Studio, Playable City, engagement and cinema teams, working with industry, academic and creative partners from around the world to support talent and champion new ideas. Clare is a Visiting Professor at University of the West of England and sits on the advisory - [Claire Doherty](https://www.playablecity.com/judges/claire-doherty/) - Claire Doherty is the founder Director of Situations, producers of extraordinary artworks and projects in unexpected locations across the world. Doherty is renowned for pioneering new forms of public art from Alex Hartley's Nowhereisland, to the year-long series One Day Sculpture in New Zealand, and for her publications From Studio to Situation (2004) and the 'Situation' edition of the Whitechapel's ## Producers - [Sarah Hiscock](https://www.playablecity.com/producers/sarah-hiscock/) - Following a 10-year publishing career in London, Sarah joined Manchester International Festival (MIF) in 2011 and currently works as their Engagement Manager. Passionate about community-led design, she produces cross art form participatory commissions that challenge, inspire and develop the communities of Greater Manchester. Previous projects have included Punchdrunk’s first commission for young people The Crash - [Luke Emery](https://www.playablecity.com/producers/luke-emery/) - Luke is an independent creative producer and has been working in the arts for 8 years. His mission is to help people achieve the seemingly impossible across a spectrum of creative practices. Luke works with artists and organisations who challenge and excite their audiences and who aren’t afraid to ask difficult questions, whilst at the - [Karishma Rafferty](https://www.playablecity.com/producers/karishma-rafferty/) - Curator: Public Realm & Partnerships at Somerset House. Since joining Somerset House Trust in 2013, Karishma has worked on a broad range of different projects across the cultural programme including festivals, installations and talks. Highlights have included programming for the annual Pick Me Up Graphic Arts Festival (2013-16), and collaborating with King’s College London and - [Louisa Davies](https://www.playablecity.com/producers/louisa-davies/) - Louisa Davies is the Events Manager at the Royal Shakespeare Company, where she is responsible for developing a programme of activity to animate the theatre buildings for daytime visitors, whilst opening up main stage productions and Shakespeare’s plays to the widest possible audience. This is a diverse programme that incorporates everything from family activities, workshops, - [Bruce Ikeda](https://www.playablecity.com/producers/bruce-ikeda/) - The engine driving JKD Collective, Bruce Ikeda, is an audio visual content producer. He joined Wieden + Kennedy, which is hailed as one of the best creative agencies in the world, in 1999. He led various audio visual content projects, one of which was the success of Nike. Bruce is also the co-founder and producer - [Malaika Toyo](https://www.playablecity.com/producers/malaika-toyo/) - Malaika Toyo has vast experience working working as a creative producer, events manager and independent arts and culture consultant with organisations such as The Africa Centre, Ford Foundation, Goethe Institut, Create London, The United Nations, Arterial Network and African Arts Institute. She has a strong background in fundraising, and has produced arts seasons and festivals - [Michelle Browne](https://www.playablecity.com/producers/michelle-browne/) - Michelle Browne is an artist and curator based in Dublin, Ireland. She studied Sculpture at National College of Art and Design in Dublin and received her MFA from the Dutch Art Institute in The Netherlands. Her work encompasses a diverse range of media, including live performance, public intervention, video, writing and collaboration. She has performed and exhibited both - [Ryan Swanson](https://www.playablecity.com/producers/ryan-swanson/) - Ryan Swanson is a creator, place maker, and founder / CEO of the award-winning design firm The Urban Conga. The firm is focused on promoting community activity and social interaction through play. They achieve this by creating interactive installations and environments that spark creativity, exploration and free-choice learning. Ryan first started The Urban Conga concept two other - [Paula le Dieu](https://www.playablecity.com/producers/paula-le-dieu/) - Creative Director & Co-founder SimpleMotion.com. Paula has worked with many media and cultural organisations such as Arts Council England, British Film Institute, BBC, Guardian, Fairfax and Ofcom as well as interactive arts, activism and film making communities such as The Space, Mozilla and Doc/Fest. Her experience spans making and curating interactive experiences, shaping the future - [Leticia Lozano](https://www.playablecity.com/producers/leticia-lozano/) - Head of Playful City at LabCDMX. Leticia currently works at LabCDMX – the civic innovation and urban creativity government think tank– as Head of #PlayfulCity, a research and experimentation area focused on understanding how play and playfulness can be active tools for city design and planning. Prior to be part of the Lab's team she - [Kate Stewart](https://www.playablecity.com/producers/kate-stewart/) - Kate Stewart is a creative business practitioner with a wealth of experience in the design, regeneration & learning sectors. She is well known for her work supporting projects and people to create public spaces, buildings & community events, particularly in the city of Liverpool where she lives. She believes a stakeholder-led approach to projects is - [Sarah Brin](https://www.playablecity.com/producers/sarah-brin/) - Sarah Brin is art historian and curator based in Copenhagen. Her research interests include participation, creative technology, and public spaces. She currently works as a PhD fellow on GIFT, an EU-funded research project focused on creating playful museum experiences. Previously, she worked as the Public Programs Manager for the Autodesk Pier 9 Workshop in San - [Russel Hlongwane](https://www.playablecity.com/producers/russel-hlongwane/) - Russel Hlongwane is an arts administrator and creative industries consultant. His area of interest is in heritage, tradition and modernity in South Africa and Africa as a broader frame. He is strongly engaged in film, music, and design with an interest in pedagogy and the mechanics of the creative economy. Based in Durban, Russel works with - [Anel Moldakhmetova](https://www.playablecity.com/producers/anel-moldakhmetova/) - Anel Moldakhmetova is a cultural projects curator, expert in cultural programming and creative producer at Light+Space studio, specializing on urban design and city development projects. She is also responsible for strategic communications and project coordination. Since 2016 Anel has been a curator and producer of Archcode Almaty project (research and preservation of architectural heritage of - [Alice Holland](https://www.playablecity.com/producers/alice-holland/) - Alice Holland is a producer and theatre maker with a particular interest in subversive political art, diversity and equality, mental health, pageantry and underground culture. She runs The Sisterhood at Shangri La, Glastonbury Festival, the festival’s first and only women’s venue, welcoming women, girls, trans women, trans girls and non-binary people with a strong femme ## Programmes - [Playable City 2023](https://www.playablecity.com/programmes/playable-city-sandbox-2023/) - Playable City Bristol Playable City Sandbox is a creative research and development programme. Watershed’s Sandbox methodology provides a facilitated space where participants have the chance to transform an experimental idea to a working prototype over three months of rapid research and development. Playable City's early stage prototypes publicly showcased took place Mon 3 - Sun 9 ## Projects - [Playable City Sandbox: House of Weaving Songs](https://www.playablecity.com/projects/playable-city-sandbox-house-of-weaving-songs/) - Inspired by the Somali-style nomadic structure called the Aqal, dhaqan collective has co-created this interactive installation with Somali communities in Bristol and beyond, integrating Somali weaving songs and woven tapestries in an experiment to connect the city to cultural practices that can inspire us in our fight to tackle climate change. dhaqan collective invites guests - [Playable City Sandbox: How (not) to get hit by a self-driving car](https://www.playablecity.com/projects/playable-city-sandbox-how-not-to/) - A street-based game that challenges visitors to avoid being detected as a pedestrian in the eye of an AI. As surveillance cameras evolve and self-driving technology becomes increasingly prevalent, the cities we live in are starting to see us back. But how do these systems observe us, and where do their blind spots lie? This - [Playable City Sandbox: Squeeze Me](https://www.playablecity.com/projects/squ/) - Squeeze Me uses inflatable soft robotic technology to create a compelling and charming tactile and visual experience. Huge, inflatable and illuminated creatures, wrapped around trees, lamp posts or other street furniture, invite passers-by to hug, squeeze, lean on or poke them. Creatures will respond with shape-change, light and sound and will influence other creatures nearby. Squeeze - [Playable City Sandbox: Zoomscape Zoetrope](https://www.playablecity.com/projects/playable-city-sandbox-zoomscape-zoetrope/) - Zoomscape reimagines the classic 'zoetrope' to translate the variety of ways we move through urban spaces and cities into a new interactive visual experience. Zoomscape will invite visitors to Queen Square to sculpt trees with light through their movements. From pedestrians and scooters to cyclists and cars, Zoomscape responds to the many speeds of movement - [Playable City Sandbox: Fireflies, A Glitch by Screaming Color and Arcane](https://www.playablecity.com/projects/playable-city-sandbox-fireflies/) - A transformative immersive experience using virtual content to turn the streets and landmarks of Bristol into a colourful, sci-fi-infused digital jungle, awash with mesmerising visuals and local music - no app required. Fireflies is a jungle-infused augmented reality show taking place outside the legendary Lakota Club in Bristol. It is a new format of animated - [Playable City Sandbox: Street Pixel](https://www.playablecity.com/projects/playable-city-sandbox-street-pixel/) - Street Pixel is hardware graffiti; designed to reinvigorate the relationship between people and their cities by transforming the street below into opportunities for connection and play using creative technology, game design and a sustainable approach to materials and electronic hardware. Street Pixel is interactive pavement that transforms urban spaces through light, sound and play. Street - [Shadowing](https://www.playablecity.com/projects/shadowing/) - Shadowing gives memory to city lights, enabling them to record and play back the shadows of those who passed underneath https://vimeo.com/236887546 Shadowing live in Paris until January 2020 Shadowing is live in Paris as part of the reopening programme of the the historic theatre, Theatre Du Chatelet. Winner of Watershed’s 2014 Playable City Award Shadowing - [Lagos Lab 2016](https://www.playablecity.com/projects/lagos-lab-2016/) - Delivered in collaboration with Future Lagos and British Council, the Playable City Lagos programme began with two trips to met local creatives by Playable City Producer Hilary O'Shaughnessy, which you can read about in here in her blog for Guardian Cities. To determine the theme of the workshop, Future Lagos conducted research around how Lagosians see their city - helping us identify - [Playable City Tokyo Residency 2018](https://www.playablecity.com/projects/playable-city-tokyo-residency-2018/) - The Playable City Tokyo Residency 2018 was an opportunity to collaboratively research and develop playful ideas at the intersection of art, technology, society that innovate around public space in Tokyo. Building on the work of an ongoing Playable City Tokyo programme, the Playable City Tokyo Residency supported, inspired and challenged participants to develop playful interventions using creative - [Making the City Playable Tokyo 2018](https://www.playablecity.com/projects/making-the-city-playable-2018/) - Tickets for the conference are now LIVE Making the City Playable Tokyo is a unique day long conference to explore theme of the Playable City. The conference brings together an international mix of artists, policy makers, cultural producers, and creative changemakers to challenge our thinking and shape our inquiry into the future of Tokyo as - [Playful Welcome Lab 2016](https://www.playablecity.com/projects/the-playful-welcome-tokyo-creative-lab/) - In December 2016, British Council Japan, Rhizomatiks and Watershed brought together creative minds from Japan and UK to extend the reach and breadth of Playable City Tokyo. In 2020, the world will focus on Japan for the Olympic and Paralympic Games. In the run up, the construction period and during the games themselves, thousands of people will - [Dance Step City](https://www.playablecity.com/projects/dance-step-city/) - https://vimeo.com/183322670 USA Few things transport us as completely as when we give ourselves over to music and let our feet start dancing. However, for most of us non- dancers, we need a bit of prompting to get into the groove. In Dance Step City, we give passerby license to dance their way down the street, - [Star Light, Star Bright](https://www.playablecity.com/projects/star-light-star-bright/) - Imagine making the stars shine bright: just for you? Star Light, Star Bright brings to life dark, winter streets. Surface mounted push activated lights (Star Bright Beacons) appear across the city, mapping star constellations from the winter night sky, visible above Oxford, onto the city’s surfaces. Star Light, Star Bright brings together strangers - whether - [Playable City Lab Oct 2015](https://www.playablecity.com/projects/playable-city-lab-oct-2015/) - In September 2015, Playable City Tokyo embarked on a series of workshops to build a community of artists, technologists, students, companies and brands who could begin to author Japanese Playable City experiences. Three workshops took place over a month, supporting participants to undertake field-work to really understand the Toranomon area of Tokyo, the people who live and work there, - [Stop, Smile, Stroll](https://www.playablecity.com/projects/stop-smile-stroll/) - UK Stop, Smile, Stroll, winner of the 2016 Playable City Award will appear as part of the 5G Layered Realities festival in Bristol in March. Stop, Smile, Stroll was created by Design studio Hirsch and Mann. We travel the city in our own worlds - often disconnected from our surroundings and other people. The ingredients for - [Hello Lamp Post](https://www.playablecity.com/projects/hello-lamp-post/) - Hello Lamp Post invites people to strike up playful conversations with familiar city objects using a simple text message system From lamp posts to bus shelters, parking meters to drains, people 'wake up' the city's street furniture, prompting a set of carefully crafted questions about what people are doing and how they feel about where they live, work and travel. Is - [Dancing in Cheonggyecheon](https://www.playablecity.com/projects/dancing-in-cheonggyecheon/) - An interactive installation using motion recognition technology, ‘Dancing in Cheonggyecheon’, is a play under Baeogaedari bridge where the audience dances with the animals living in Cheonggyecheon. In 2005, the Cheonggyecheon stream was restored, and the number of habitats increased as the green tracts were regenerated. Now in its 12th year, Cheonggyecheon, has become popular with - [Bahn](https://www.playablecity.com/projects/bahn/) - The game starts with a text message. The sender is a 17 years old girl called Bahn. She asks her audience for help to find her. As the game continues, the audience explores every corner of streets and narrow allies of the city chasing her traces with a few hints given in her texts. - [Media Graffiti](https://www.playablecity.com/projects/media-graffiti/) - Participants are invited to enjoy the amusement of graffiti using a media tablet without the environmental pollution caused by spray. This simple project allows people to express their feelings in public using a simple tablet and projections. At the end of the day, the accumulated images will indicate the collected feeling at the site. - [Fishy City](https://www.playablecity.com/projects/fishy-city/) - The City hides fish as it grows You are fishing in Cheonggyecheon. Your goal is to let your fish survive through the rapid change of the city. This play will be a site observation + card game. And through the play you will find your luck and the mystery of Cheonggyecheon. This play enables - [A walk with my D.I.Y. PET](https://www.playablecity.com/projects/a-walk-with-my-d-i-y-pet/) - A walk with my DIY PET transforms the experience of the area of ​​Cheonggyecheon (an industrial district made up of factories and materials) into a balloon fish shaped by mass production. These fish-shaped pets, called BLIMPS, float along a narrow walkway and swim across the Cheonggyecheon stream. This site-specific event evokes coordination, strolling, and participation. - [LitKNIT Gateways](https://www.playablecity.com/projects/litknit-gateways/) - LitKNIT Gateways is a “smart” version of urban knitting using LED stripes to create programmable landmarks and play a walkable light show across Oxford. Building on existing street furniture such as light posts, it weaves colorful light patterns into neighborhood gateways, knitting disparate demographics into an interactive illuminated metropolis. People can interact with this network of illuminated gateways both physically - [Show Us Your City](https://www.playablecity.com/projects/show-us-your-city/) - The people of Oxford are set to adopt a new family. Three friendly, nomadic characters – that look somewhere between robots, simple objects and cartoon characters – will ask the people of Oxford to show them their newly adopted city. These characters will be lifted, rolled and moved between the city’s public spaces by the - [Knock, Knock](https://www.playablecity.com/projects/knock-knock/) - Knock, Knock is a way to link two disparate parts of Oxford in a unique and playful way. A mysterious front door would appear over night in two locations in Oxford and invite passers-by to knock on it. When someone knocks on a door, the knock will magically be heard on the linked door and - [Do Not Press](https://www.playablecity.com/projects/do-not-press/) - “What does this button do?” Humans are curious creatures. We can’t resist touching when the sign says “Do not touch” or nosying around the next corner to find out where it leads. Curiosity is a game best played together. Do Not Press is an experimental game to connect the curious of Oxford and reward playing - [Playtown](https://www.playablecity.com/projects/playtown/) - Following the Creative Lab which began Recife Playable City in 2014, participants have since launched Playtown. This brand new initiative led by H.D. Mabuse, explores how playful experiences can animate the oldest part of the city, making it a desirable destination for both citizens and tourists. Funded in the main part by Brazil’s Ministry for Tourism - [Telescope for a Beautiful City](https://www.playablecity.com/projects/telescope-for-a-beautiful-city/) - Creating during the Recife cultural exchange lab in 2014, Telescope for a Beautiful City / Telescópio para uma Cidade Bonita, is a story telling kaleidoscope. When picked up the Telescope would show kaleidoscopic images of the city, complemented by an audio soundtrack of stories that were gathered from the communities that appeared in the viewfinder. As the - [Bristol Lab 2012](https://www.playablecity.com/projects/playable-city-sprint-2012/) - Playable City began in 2012, in Watershed’s Pervasive Media Studio, with a Playable City Sprint that brought together creatives from East Asia and the UK. Produced in partnership with British Council, over five days, participants worked together to experiment and prototype new ideas for Bristol, that used creative technologies to playfully rethink public space. Play is good - [Aquatic Pathways](https://www.playablecity.com/projects/aquatic-pathways/) - Creating during the Recife cultural exchange lab in 2014, Aquatic Pathways addressed the problem of Recife’s heavily congested roads. Aquatic Pathways explored how the waterways of Recife could be used for transport. The project sought to increase awareness of the numerous river taxis that populate Recife’s waterways. The group behind Aquatic Pathways felt it was important for - [Press Play / Toca Aí](https://www.playablecity.com/projects/press-play-toca-ai/) - Creating during the Recife cultural exchange lab in 2014, Press Play / Toca Aí was designed to create connections between people and music, through objects installed on city walls that triggered sound as people touched them. “Press Play - or ‘Toca Aí – creates musical interventions that activate public spaces. Based around impromptu and transitory moments of - [Fortune Fictions](https://www.playablecity.com/projects/fortune-fictions/) - Creating during the Recife cultural exchange lab in 2014, Fortune Fictions was a project to engage commuters waiting at the city’s bus stops through clever use of the city‘s open data sets. Commuters were invited to press a button on the bus stop, which would tell them their “fortune”. These fortunes were based on open data, and would - [Woman in the Wall](https://www.playablecity.com/projects/woman-in-the-wall/) - Creating during the Recife cultural exchange lab in 2014, The Woman in the Wall took the form of a guided theatre experience, in which audiences ‘walked in the skin’ of a woman, who was allegedly bricked into a wall by her father, for falling pregnant out of wedlock. Featuring performance, phone messages, physical clues and more, this theatrical - [Recife Lab 2014](https://www.playablecity.com/projects/recife-2014/) - From congestion, to social equality, to pollution, to transport networks, Recife like most modern cities, faces many challenges. Through a creative exchange, Recife The Playable City set out examine how the combination of technology and play, could tackle some of these challenges and make a difference to people's lives. Produced by Watershed in collaboration with - [Urbanimals](https://www.playablecity.com/projects/urbanimals/) - Urbanimals are a playful pack of origami-like wild beasts who appear in unexpected places across the city, waiting for people to play. Dolphin likes to leap together, rabbit is very shy, beetle tries to get his job done whilst cheeky kangaroo is up for some skipping. Triggered by people passing or stopping, this magically interactive project uses projectors - [Empath](https://www.playablecity.com/projects/empath/) - Imagine being able to step into someone else’s life and try it out for a while Imagine understanding and feeling the hopes, fears and motivations of others from the inside. Empath does just that: it enables you to become someone else and navigate their life for a while. You hear the internal thought stream of your - [BikeTAG Colour Keepers](https://www.playablecity.com/projects/biketag-colour-keepers/) - Enter the Zone, battle with light, and then escape on your bike! Part exploration, part battle, part collaboration, part art experience, Colour Keepers was a chance to play on bikes in the city, set colours free and co-create light trails using the BikeTAG light system. With five colours to set free, players explored the Zone - [The Conversing Circuit](https://www.playablecity.com/projects/the-conversing-circuit/) - USA The Conversing Circuit is about creating a conversation between a person and the environment around them. The installation focuses on sight, sound, and touch to trigger different levels of play with in the space. The attractive visuals encourage one to touch the installation in which triggers different sounds and lights to emit from the - [Mischievous Footprints](https://www.playablecity.com/projects/mischievous-footprints/) - JAPAN Mischievous Footprints invites citizens to play and connect with the city in a new way as they travel along a city’s roads. Before tarmac, roads told stories of the changing of seasons, the passing of time and the story of people who come and go, and those with infrequent traffic soon became overgrown, it’s - [Happy Place](https://www.playablecity.com/projects/happy-place/) - UK Happy Place reinterprets signposts as experiences to move visitors and locals both physically and emotionally across the city. Signposts equipped with interactive displays will reveal a small excursion, but just if the person in front of it looks happy. A camera system will detect the user’s expression in front of the signpost. When they - [Make Your Rhythm](https://www.playablecity.com/projects/make-your-rhythm/) - IRAN Waiting in the bus stop is usually boring for the most passengers. In order to promote using bus transportation services, Make Your Rhythm believe changing it to a joyful experience might work. Pleasurabilty is an important factor. Make Your Rhythm is an appropriate waiting area which gives passengers the opportunity of having fun while - [Paths](https://www.playablecity.com/projects/paths/) - UK Paths is a public space musical instrument and light installation. The playful experience celebrates the journey of cyclist traversing urban environment. The movement of cyclists through monitored spaces will trigger synchronized and beautiful audio and visual representation. Paths will transform the cyclists daily commute into a playful performance accessible to the wider public. The - [Im[press]ion](https://www.playablecity.com/projects/impression/) - UK Im[press]ion blurs the boundary between the digital and the physical in its romantic venture to make tangible a remote digital interaction. In questioning the sincerity of edited digital interaction, the project allows people to address the otherwise forgotten impact of their relationships with others and their environment while embarking on a journey. In the - [Before Playable City](https://www.playablecity.com/projects/before-playable-city/) - The fact that Bristol gave birth to Playable City is no coincidence. It did not appear out of the ether or even represent something entirely new: Playable City gave a name to a movement, seeking to share knowledge and commission new work as part of a programme that was heavily influenced by some of Bristol - [Danfone](https://www.playablecity.com/projects/danfone/) - Danfos are Lagos’ informal buses. These vehicles cram in passengers and take them all over the city. The Playable City Lagos Danfone project arose out of discussions about how to connect commuters who use danfos with one another. The design team provoked each other with questions: what would happen if you could start up a - [BikeTAG, Heartlands & Floating Radio Lost in Bristol](https://www.playablecity.com/projects/biketag-heartlands-floating-radio/) - BikeTAG, Heartlands & Floating Radio Lost in Bristol were ideas developed during a collaborative five day sprint at Pervasive Media Studio. This was the very first Playable City project, bringing twelve creatives from across East Asia and the UK to Bristol, to share practice and prototype works. Floating Radio Lost in Bristol was a beautiful - [Jígì Lagos](https://www.playablecity.com/projects/jigi-lagos/) - Lagos, Nigeria: a fast overcrowded city, whose citizens often suffer from sensory overload. As part of Playable City Lagos, a group of artists decided to tamper with the flow of the city energy and surprise unsuspecting passers-by. Jígì Lagos is a project which uses connected mirrors to spark unexpected conversations and reactions from people on - [Fibre](https://www.playablecity.com/projects/fibre/) - Fibre is a connected tree that invites passers-by to sit down with it. The tree then imparts its wisdom by “speaking” to them. This idea was developed from a Playable City Lagos workshop. The project’s creators envisioned talking “wise” trees being dotted around the city, re-connecting nature to the everyday. It’s a particularly pertinent intervention - [The Balloon-ometer](https://www.playablecity.com/projects/the-balloon-ometer/) - We all need to play. Play spaces in the city tend to be formal and designed primarily for children, but adults have a great capacity to play and to be playful too. The Balloonometer is our invitation to you; it's your permission to play; whoever you are. The Balloonometer is a colossal crowd-controlled device that uses microphones, - [Sing a Little Song](https://www.playablecity.com/projects/sing-a-little-song/) - Sing a Little Song will bring a new form of birdsong to the city, guided and controlled by online interactions. Eight ‘digital songbirds’ will be built and placed around the city – these small boxes will connect wirelessly to the internet and contain a microcontroller and speaker system for playing simple melodies. The songbirds will - [Robot Runners](https://www.playablecity.com/projects/robot-runners/) - Robot runners is a game that you play in the real world while your robot clone traces out your path nearby. It combines electronics, geo-location technology and human interaction to create a truly original fun and engaging game. Outside on the game field, players come together to complete a number of timed tasks and earn - [Playscape](https://www.playablecity.com/projects/playscape/) - Playscape is a network of lightweight, robust digital screens situated around Bristol, acting as a source of many different types of interaction with the city. The core use of Playscape is to broadcast simple game rulesets – invitations for social play – to passers-by. The rulesets are for games to play right there and then, with no special - [Interactive Album](https://www.playablecity.com/projects/796/) - I propose to release my latest “album” in a completely new format exclusive to Bristol. Interactive, collaborative, existing simultaneously online and in the real world, it is a hybrid between light installation, musical performance and generative interface. The “album” consists of eight “tracks” installed in a series of spaces throughout the city. On entering each space, - [Cast](https://www.playablecity.com/projects/cast/) - CAST is an ambitious, site-specific, city-centre pavilion, where the form of the structure’s cladding is created from 3D scans of items provided by the public, each of which will represent their own personal relationship with the city. Residents from around the city might bring a guitar, a tennis racket, a toy or a treasured gift from - [VVTC](https://www.playablecity.com/projects/vvtc/) - Subverting surveillance technology, VVTC puts the public in control of playful security cameras across the city. The machines interact with people in interesting and unpredictable ways. Using IR sensitive cameras and simple image recognition techniques they could move, flash lights or play sound to attract attention to themselves and act entirely unlike CCTV cameras. The - [Transportals](https://www.playablecity.com/projects/transportals/) - This project will transform a series of locations across Bristol into pockets of interactive audio-visual art that will invite Bristolians to re-experience their daily environment as one of joy and play. These Transportals are carefully placed in corners, junctions and edges of otherwise mundane architectural sites across the city: they are located in areas that - [Shark in the Puddle](https://www.playablecity.com/projects/shark-in-the-puddle/) - Weather is universal and us Brits are obsessed with it. Our climate affects us and makes us play; we hug the shadows to stay cool in the summer sun, we jump in puddles and count the gaps between thunder and lightning. Ludic Rooms want people to feast in this chaotic explosion and participate in the - [Pipe Dream](https://www.playablecity.com/projects/pipe-dream/) - Something has possessed our city infrastructure. Across the city tangles of pipes have burst from the ground, their dozens of colourful valves and levers stick out like flowers. Adjusting them releases not water, but light and music. The pipes have transformed themselves into collaborative musical instruments. And they’re waiting for us to play with them. - [Why sit when you can play](https://www.playablecity.com/projects/why-sit-when-you-can-play/) - "Why sit when you can play" reimagines public benches to create a platform for people to come together through music, light, and fun. Marimba like benches placed in community areas invite passers-by to play and learn music through colour and creativity. Why sit when you can play creates an active playful free-choice environment by transforming - [Take a Seat](https://www.playablecity.com/projects/take-a-seat/) - Take a Seat encourages strangers to meet and interact over a familiar piece of urban furniture. We see benches as inert objects every day. We pass by them, most of the time just rushing on our journey through the city. Take A Seat is an LED, sensor covered bench placed on a public square. Alone, - [Supernatural](https://www.playablecity.com/projects/supernatural/) - Supernatural re-wires and re-wilds the city, giving magical properties to natural materials in historical locations. Wood, water and soil act as musical instruments, when you approach and touch them. Taking cues from Bristol’s occult history, Supernatural is a series of magical/musical instruments sited at unlikely locations of historic interest around Bristol. The instruments appear as - [Puffin Jam](https://www.playablecity.com/projects/puffin-jam/) - In selected pedestrian crossings in the city, push-button units are replaced with similar looking boxes that, in addition to the existing controls and displays, also provide a touch interface for generating sounds of different tonalities and timbres. Pedestrians play musical notes while waiting for the lights to change, encouraging subtle and playful communication with pedestrians - [The City you Dreamed of](https://www.playablecity.com/projects/the-city-you-dreamed-of/) - When we were kids people would say “Draw your dream city” And we would. With colourful abandon. But now we're grown up. We're living in these cities. Are they the ones you dreamed of? Tumbling out of the back of a re-appropriated tip-up truck will come huge building blocks, all colours and shapes. An open - [The Arc Project](https://www.playablecity.com/projects/the-arc-project/) - The Arc Project is a series of five 3D scanning booths scattered throughout the city of Bristol, reminiscent of familiar photo booths, yet instead of getting a photo, people can enter and get 3D scans of themselves or an object. Just after the 3D scanning, 3D models of visitors’ bodies or objects are uploaded on - [Beneath our feet, the stars](https://www.playablecity.com/projects/beneath-our-feet-the-stars/) - You're walking over a bridge at night and to your right, down below on the water, a huge word in white light is forming. Then a sentence. Then a stanza of poetry. Were you to walk on that bridge again on a different night in different conditions, that poem would be different. Walk on a - [CitySelfie](https://www.playablecity.com/projects/cityselfie/) - Imagine if the last time you looked in the mirror was two years ago. That's what it's like for Bristol, or any city in fact. Apart from their biannual internet photoshoots with Google, they really struggle to see themselves, after all, it's a bit of a challenge to find a mirror big enough or to - [Whispering Clouds](https://www.playablecity.com/projects/whispering-clouds/) - Two fluffy clouds hang over the city - lighting up and displaying people’s messages and encouraging people to play and connect. Hanging over the streets, these beautiful, colourful clouds explore new ways of communicating in the city, inviting people to send messages to each other via the clouds. Whispering Clouds does not judge you; it - [Lighting Conductor](https://www.playablecity.com/projects/lighting-conductor/) - Lighting Conductor is an interactive installation that allows Bristolians to conduct their very own light orchestra through the movement of their bodies. Little else produces such public amazement and enjoyment as apparent telekinesis. With a simple swish of an arm a user will be able to send a pulse of light shooting along any path ## Supporters - [Knowledge Capital](https://www.playablecity.com/supporters/knowledge-capital/) - As a core facility of Grand Front Osaka, Knowledge Capital aims to become a hub for the creation of new values by combining human creativity and technology. As the planning and operational organizations of Knowledge Capital, the Knowledge Capital Association and KMO Corporation support the activities to accumulate talent, attract ordinary people, and create new - [MyWorld](https://www.playablecity.com/supporters/myworld/) - MyWorld is the flagship for the UK’s creative sector and is part of a UK-wide exploration into devolved research and development funding. Funded by the UK Research and Innovation (UKRI) Strength in Places Fund, MyWorld is Led by the University of Bristol, the £30 million programme is made up of 13 partners from the West of - [RMIT](https://www.playablecity.com/supporters/rmit/) - RMIT is a global university of technology, design and enterprise. One of Australia's original tertiary institutions, RMIT University enjoys an international reputation for excellence in professional and vocational education, applied research, and engagement with the needs of industry and the community. RMIT is a world leader in Art and Design; Architecture; Education; Engineering; Development; Computer - [ACMI](https://www.playablecity.com/supporters/acmi/) - ACMI is Australia’s national museum of film, TV, videogames, digital culture and art – at the heart of Melbourne in Fed Square. - [JKD Collective](https://www.playablecity.com/supporters/jkd/) - Specialists in the creation of next-level branded visual content and original music production, JKD Collective partners with Japan’s leading visual and audio artists, building inspirational collaborations for a wide range of international and domestic brands and agencies. Superb planning and execution, and undeniable quality of deliverables, are the cornerstones of the collective’s work as a - [Cultural Arts Division](https://www.playablecity.com/supporters/cultural-arts-division/) - The Cultural Arts Division of the Economic Development Department provides leadership and management for the City’s cultural arts programs and for the economic development of arts and cultural industries. The Cultural Arts Division is responsible for the Cultural Arts Funding Programs, Art in Public Places Program (AIPP), community-based arts development, and programs to assist the - [National Endowment for the Arts](https://www.playablecity.com/supporters/national-endowment-for-the-arts/) - The National Endowment for the Arts is an independent federal agency that funds, promotes, and strengthens the creative capacity of our communities by providing all Americans with diverse opportunities for arts participation. The NEA works with more than 20 other federal agencies, state and local governments, state and regional arts agencies, and private nonprofits on - [Arts Council England](https://www.playablecity.com/supporters/arts-council-england/) - [Rhizomatiks](https://www.playablecity.com/supporters/rhizomatiks/) - [British Council](https://www.playablecity.com/supporters/british-council/) - [UWE Bristol](https://www.playablecity.com/supporters/uwe-bristol/) - [Laboratorio para la Ciudad](https://www.playablecity.com/supporters/laboratorio-para-la-ciudad/) - [Lagos Urban Network](https://www.playablecity.com/supporters/lagos-urban-network/) - [Manchester International Festival](https://www.playablecity.com/supporters/manchester-international-festival/) - [Royal Shakespeare Company](https://www.playablecity.com/supporters/royal-shakespeare-company/) - [Somerset House](https://www.playablecity.com/supporters/somerset-house/) - [Unlimited](https://www.playablecity.com/supporters/unlimited/) - [British Council Korea](https://www.playablecity.com/supporters/british-council-korea/) - [Oxford City Council](https://www.playablecity.com/supporters/oxford-city-council/) - [Science Oxford](https://www.playablecity.com/supporters/science-oxford/) - [Nominet](https://www.playablecity.com/supporters/nominet/) - [Oxfordshire County Council](https://www.playablecity.com/supporters/oxfordshire-county-council/) - [RACE](https://www.playablecity.com/supporters/race/) - [Bosch](https://www.playablecity.com/supporters/bosch/) - [Lucy](https://www.playablecity.com/supporters/lucy/) - [Oxford Brookes University](https://www.playablecity.com/supporters/oxford-brookes-university/) - [Oxford Bus Company](https://www.playablecity.com/supporters/oxford-bus-company/) - [University of Oxford](https://www.playablecity.com/supporters/university-of-oxford/) - [Smart Oxford](https://www.playablecity.com/supporters/smart-oxford/) - [oxlep](https://www.playablecity.com/supporters/oxlep/) ## Categories - [General](https://www.playablecity.com/news/category/uncategorised/) - [Creative Producers International Posts](https://www.playablecity.com/news/category/cpi-posts/) - [Playable City Tokyo Residency](https://www.playablecity.com/news/category/playable-city-tokyo-residency/) ## Tags - [Bristol](https://www.playablecity.com/news/tag/bristol/) - [Tokyo](https://www.playablecity.com/news/tag/tokyo/) - [Lagos](https://www.playablecity.com/news/tag/lagos/) - [York](https://www.playablecity.com/news/tag/york/) - [Brighton](https://www.playablecity.com/news/tag/brighton/) - [Recife](https://www.playablecity.com/news/tag/recife/) - [playable city](https://www.playablecity.com/news/tag/playable-city/) - [smart city](https://www.playablecity.com/news/tag/smart-city/) - [technology](https://www.playablecity.com/news/tag/technology/) - [makingthecityplayable](https://www.playablecity.com/news/tag/makingthecityplayable/) ## Advert Types - [Featured](https://www.playablecity.com/news/advert-types/featured/) ## City Types - [Featured](https://www.playablecity.com/news/city-types/featured/) ## Cities relevant to this post - [Tokyo](https://www.playablecity.com/news/city-posts/tokyo/) - 44 - [Lagos](https://www.playablecity.com/news/city-posts/lagos/) - 43 - [Recife](https://www.playablecity.com/news/city-posts/recife/) - 42 - [Bristol](https://www.playablecity.com/news/city-posts/bristol/) - 41 - [Oxford](https://www.playablecity.com/news/city-posts/oxford/) - 1749 ## Programmes relevant to this post - [Creative Producers International](https://www.playablecity.com/news/programme-posts/creative-producers-international/) - 2290 ## Project Types - [Featured](https://www.playablecity.com/news/project-types/featured/) - [Ideas & Prototypes](https://www.playablecity.com/news/project-types/ideas-prototypes/) - [Shortlist](https://www.playablecity.com/news/project-types/shortlist/) - [Workshops and Creative Labs](https://www.playablecity.com/news/project-types/workshops-and-creative-labs/)